Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
The Aesthetics of Feminist Digital Archiving in the Suffrage Postcard Project | Kristin Allukian | 2019 | 14.02.2024 | feminism, digital archive, digital humanities, images, data visualization, digital pedagogy |
Beyond Original E-Lit: Deconstructing Austen Cybertexts | Meredith Dabek | 2016 | 14.02.2024 | cybertext, literature, digital narrative, social media narrative |
Thirteen Ways of Killing a Scrubjay | Richard Holeton | 2007 | 14.02.2024 | blog fiction, death, animals, violence, parody/satire |
Ring™ Log | Mark Sample | 2019 | 14.02.2024 | surveillance, satire, Ring, NextDoor, Halloween, speculative computing |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Character Creation Everway | Jonathan Tweet | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
On Juvenate | Marie-Laure Ryan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Life's Lottery | Kim Newman | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media" | Pat Harrigan, Noah Wardrip-Fruin | Other | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
Second Person: Role-Playing and Story in Games and Playable Media | Book (collection) | 16.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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Tundra Publishing | 12.09.2018 |
Emblematic | 12.09.2018 |
Immerse | 05.09.2018 |
Vintage Books | 23.08.2018 |
Techsty: Literatura i nowe media | 21.08.2018 |
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Organizations
Name | Updated |
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Pratt Institute BFA Writing Program | 30.08.2015 |
Rabén & Sjögren | 30.08.2015 |
Mobilive | 30.08.2015 |
WSOY | 29.08.2015 |
Spinfy | 29.08.2015 |
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Events
Name | Event Date | City | Country | Updated |
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MINA | 30.11.2016 | Swinbourne | Australia | 30.11.2016 |
Digital Arts and Culture 2009 Conference and Exhibition | 12.12.2009 | Irvine | United States | 30.11.2016 |
Cabaret Voltage | 16.06.2011 | Karlskrona | Sweden | 30.11.2016 |
Cybermountain Colloquium | 28.05.1999 | Denver | United States | 30.11.2016 |
&NOW 2004: Festival of Writing as a Contemporary Conceptual Art | 05.04.2004 | South Bend | United States | 30.11.2016 |
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Databases and Archives
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