Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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ToniZ | René Bauer, Beat Suter | 2020 | 21.02.2024 | digital twin, alternative platform for exhibition and performance, Virtual/analog liberation, reshape a school, COVID-19 |
ROM_TXT | Zach Whalen | 2015 | 21.02.2024 | twitterbot, twitter, ROM, Read Only Memory, sharingplatform |
The Luminaries | Eleanor Catton | 2013 | 21.02.2024 | |
Sonnetizing the Singularity | Richard Holeton | 2018 | 21.02.2024 | |
Hacking Sarah Lucas with Hilma af Klint and @matieresfecales foot from Instagram | Marjan Moghaddam | 2019 | 21.02.2024 | cyberfeminism, digital art, feminism, gender identity, sexuality, Augmented Reallity |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Om Monica Aasprongs Soldatmarkedet | Audun Lindholm | Article in an online journal | 27.09.2016 | 2007 | |
Understanding Video Games: the Essential Introduction | Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca | Book (collection) | 27.09.2016 | 2008 | |
Regards Croisés: Perspectives on Digital Literature | Book (collection) | 27.09.2016 | 2010 | ||
Technics and Violence in Electronic Literature | Davin Heckman | Article in an online journal | 27.09.2016 | 2011 | |
Between Play and Politics: Dysfunctionality in Digital Art | Marie-Laure Ryan | Article in a print journal | image + narrative | 27.09.2016 | 2010 |
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Publishers and Journals
Name | Updated |
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Rhizome Net Art Anthology | 28.10.2018 |
Arte Online | 16.10.2018 |
nypoesi | 15.10.2018 |
The Electronic Literature Directory | 15.10.2018 |
Underwhich Editions | 13.10.2018 |
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Organizations
Name | Updated |
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John Sims | 28.03.2016 |
Parsons School of Design | 29.02.2016 |
Red de Literatura Electrónica Latinoamer... | 17.02.2016 |
Columbia University | 03.02.2016 |
Eyebeam | 31.12.2015 |
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Events
Name | Event Date | City | Country | Updated |
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"Quo vadis elektronická kultúra?" | 26.09.2012 | Bratislava | Slovakia | 30.11.2016 |
"The Digital Subject: Questioning Hypermnesia" - International and Transdisciplinary Conference | 13.11.2012 | Saint-Denis | France | 30.11.2016 |
Grand Text Auto Exhibition at the Krannert Art Museum | 14.04.2009 | Champaign | United States | 30.11.2016 |
Unbound: Speculations on the Future of the Book | 03.05.2012 | Cambridge | United States | 30.11.2016 |
First International Conference on Electronic Literature and Virtual Art in Madrid | 05.10.2012 | Madrid | Spain | 30.11.2016 |
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Databases and Archives
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