International Conference on Digital Media and Textuality 2016

Event
Event type: 
Date: 
03.11.2016 to 05.11.2016
Location: 
Bremen
Bibliothek Straße 1
28359 Bremen
Germany
DE
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Short description: 

The use of computers as tools of literary and artistic creation has produced further paradigms within literary, language and media studies, but it has also promoted the resurfacing of a series of age-old debates. Digital media and digital technologies have extended the range of multimodal reading experiences, but they have also led us to readdress deep-rooted notions of text or medium. The dynamic network of media, art forms and genres seems to have been once again reconfigured. However, practices and debates that have preceded the emergence of the computer medium have not been discarded. In fact, they have been incorporated into experiences with the medium and have contributed to shaping digital artifacts. The “International Conference on Digital Media and Textuality” aims to examine this process. This conference seeks to move beyond the “old and new” dispute and to help us identify intersections, exchanges, challenges, dead-ends and possibilities. In order to achieve this goal, the panels of this conference are designed to cover multiple topics and fields of research, from media archaeology to teaching in a digital age. This event will be sponsored by the Electronic Literature Organization (ELO, Massachusetts Institute of Technology, USA). For further information, please visit the conference’s website at https://digmediatextuality.wordpress.com/ or contact the conference chair, Daniela Côrtes Maduro at cortesm@uni-bremen.de.

Panel I – ‘Nothing comes of nothing’ – This panel will be comprised of presentations that link electronic literature with literary, communicative or artistic practices which have preceded and influenced digital forms and genres.

Panel II – Introspective Texts – For this panel, we will accept presentations that focus on the way texts can be self-reflexive and mirror the process of their own creation or reading.

Panel III – Where is narrative? – This panel will be dedicated to ways in which digital media can be used to tell a story or to structure a narrative.

Panel IV – Trans-multi-inter-meta: the medium – This panel will focus on the role of the medium in the production, transmission and understanding of text, as well as on the conditions of media interaction, convergence, and divergence.

Panel V – Teaching the digital – This panel is focused on digital literacy and the teaching of electronic literature.

Panel VI – Tracking and visualizing texts – This panel is dedicated to the collection, archive and preservation of literature. It also aims to address ways of analysing and categorizing large amounts of data.

Between the 3rd and the 5th of November 2016, we will welcome six keynote speakers, attend artist talks, performances and visit one exhibition. The International Conference on Digital Media and Textuality will gather artists/ authors/ scholars/ readers at the Universität Bremen. ICDMT will be comprised of the Exhibition “Shapeshifting Texts”, sponsored by the ADEL (Archive of German Electronic Literature), and an evening of performances sponsored by the Literaturhaus Bremen. All the activities mentioned above are sponsored by the Electronic Literature Organization. In order to fulfil this event, we have received the financial support of the M8 Post-Doc Initiative Plus, Excellence Initiative. These events are part of the “Shapeshifting Texts: keeping track of electronic literature” postdoctoral project.

(Source: https://digmediatextuality.wordpress.com/about/

Critical writing presented:

Title Author Tags
For a New Mnemosyne: Art, Experience, and Technology Corin Depper application, modernism, digital art, contemporary art, knowledge, Ezra Pound, aesthetics, digital technology
Adapting Children’s Literature into Hypermedia Apps: a Constant Dialogue between Digital Media and Print Tradition Eleonora Acerra children apps, digital environments, picture book, Picturebook applications
Algorithmic Adaptations – Writing With and Against the Intelligent Machine Otso Huopaniemi digital media, self-translation, technogenesis, machine translation, self-reflexivity, translation
Design of Transmedia Publishing for Scientific and Artistic Researches Lucile Haute editorial process, design, artistic, publication, hybrid journal
Eduardo: a Multimedia Story by a Swiss Army Knife Journalist Fernanda Bonacho online publication, communication practices, information textuality, journalism, multimedia, visual, sound, reader experience
Forging Paths with the Experience of Producing E-books for Children in Brazil Suria Scapin, Isabela Parada children's electronic literature, e-books, digital publishing, Brazil
Literature Beyond the Text: Vliterature, Towards a Post-textual Literature? Erika Fülöp video, amateur, social media, vliterature, literary, publicatiion, experimental, orality, writerly, self-publishing
Machine Network Reading Søren Bro Pold network, network machine, Google, interface industry
Medium Matters? Medium Matters Not? A Reflection on the Storytelling Mechanism across Media Yan Zheng textual behavior, Digital, non-digital
Modeling Literature: How Generative Literature Produces Literature Anew Hannah Ackermans generative literature, computer-generated literature, computer-generated poetry, twitterbot, model theory, literary theory, modeling practice, temporality
Sound and electronic literature: “Under language” and “narrative archaeology” John F. Barber remixing, recombining, reconceptualisation, sound, lost work, technê, sound-based electronic literature
Speed Readers and Predictive text: Encounters with New Media Through the Glitch Poetics of Caroline Bergvall and Erica Scourti Nathan Jones glitch, glitch poetics, error, contemporary technological culture, contemporary textuality, textuality, glitch art
Swipe to Turn the “Page”: Metafiction in the Story App The Monster at The End of This Book Aline Frederico story app, reflexivity, metafictive, picture book, interaction, reader, children's electronic literature, adaptation, intermediality
The Face by Dürer: Intermedial Genealogies of German Physiognomic Science from Printed Book to Digital Art Bridged through an Online Keyword Thesaurus Devon Schiller cognitive semiotics, emotion history, image science, media geneology, physiognomy, facial expression, digital biometrics, behavior, visual rhetoric, rules, social scripting, emotions, interme
The media materiality as a “dance of agency” – Performing Literary Text with Substances Anna Nacher intermediality, transmediality, inscription, photostream, literary text, materiality, documentation
Writing Without Type: Explorations in Developing a Digital Writing Practice Claire Dean stories, writing process, practice, technology, multimedia, sensor-driven, objects, locative, landscape, contemporary writing, print, chiropractic, typographic, methods, oral tradition
WYSIWYG and WYSIWII: the Materiality of Digital Literature. Alamir Correa digital literature, digitability, creative process, technological conditions, software, software limits, media art, literary materialities, reception
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Record posted by: 
Daniela Côrtes Maduro
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