Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Perennials | Zoe Roellin | 2023 | 20.03.2024 | VR |
Pepitos: The Beak Saga | Ruxandra Popescu | 2023 | 20.03.2024 | VR |
Floating With Spirits | Juanita Onzaga | 2023 | 20.03.2024 | VR, shamanism, immersive |
Jim Henson’s The Storyteller: The Seven Ravens | Felix Lajeunesse, Paul Raphaël | 2023 | 20.03.2024 | VR, AR, augmented reality book |
Body of Mine | Cameron Kostopoulos | 2023 | 20.03.2024 | VR, immersive, LGBTQ, gender |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Making Games That Makes Stories | James Wallis | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System | D. Fox Harrell | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Games, Storytelling, and Breaking the String | Greg Costikyan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Design Decisions and Concepts in Licensed Collectible Card Games | Eric Lang, Pat Harrigan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Deikto: A Language For Interactive Storytelling | Chris Crawford | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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Blue Rider Press | 27.05.2021 |
Transaction Publishers | 27.05.2021 |
Meridian Books | 27.05.2021 |
Beacon Press | 27.05.2021 |
dra.ft | 26.05.2021 |
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Organizations
Name | Updated |
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Rochester Institute of Technology | 12.09.2018 |
Government of Alberta, Canada Alberta Fo... | 12.09.2018 |
WITHIN | 12.09.2018 |
City University of Hong Kong | 12.09.2018 |
University of the West of England, Brist... | 12.09.2018 |
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Events
Name | Event Date | City | Country | Updated |
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FUSION 2002 | 07.05.2002 | Melbourne | Australia | 31.10.2019 |
Viper 2002: International Festival for Film, Video and New Media | 23.10.2002 | Basel | Switzerland | 31.10.2019 |
Electrofringe 2002 | 03.10.2002 | Newcastle | Australia | 31.10.2019 |
Digital Storytelling Festival 2004 | 09.06.2004 | Sedona | United States | 31.10.2019 |
Digital Storytelling Festival 2004 | 09.06.2004 | 31.10.2019 |
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Databases and Archives
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