Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
Aufwind | Florian Siebert | 2023 | 22.03.2024 | VR, Immersive cinema, cultural history |
Gargoyle Doyle | Ethan Shaftel | 2023 | 20.03.2024 | VR, augmented reality |
Finalmente Eu (Finally Me) | Marcio Sal | 2023 | 20.03.2024 | VR, immersive, dance |
Perennials | Zoe Roellin | 2023 | 20.03.2024 | VR |
Pepitos: The Beak Saga | Ruxandra Popescu | 2023 | 20.03.2024 | VR |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL | Davin Heckman | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape | Élika Ortega, Alex Saum-Pascual | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Third-Generation Electronic Literature | Leonardo L. Flores | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction | Will Luers | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things | Helen J Burgess | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Telltale Tool | Telltale Games | 2004 | 30.04.2015 | |
Sinclair ZX 81 | 1981 | 30.04.2015 | ||
IBM 360/44 | IBM | 1965 | 30.04.2015 | |
Adobe Director | 2013 | 30.04.2015 | ||
PL/I | IBM | 1964 | 29.04.2015 |
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Publishers and Journals
Name |
Updated![]() |
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Microïds | 22.09.2021 |
The Adventure Company | 22.09.2021 |
Reader: Essays in Reader-Oriented Theory, Criticism, and Pedagogy | 22.09.2021 |
Number None Inc. | 21.09.2021 |
Dtv | 16.09.2021 |
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Organizations
Name |
Updated![]() |
---|---|
Bowling Green State University | 24.04.2019 |
University of Calabar | 09.04.2019 |
Westerly | 07.03.2019 |
University of Western Australia | 07.03.2019 |
Universidade Aberta | 05.12.2018 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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Post-Digital: Dialogues and Debates from the Electronic Book Review Book Launch | 17.09.2020 | Bergen | Norway | 18.09.2020 |
ELO 2020 Virtual Exhibition | 16.07.2020 | 02.09.2020 | ||
An Afternoon with afternoon | 15.07.2020 | 16.07.2020 | ||
An Afternoon with afternoon | 15.07.2020 | 16.07.2020 | ||
Tribeca Film Festival | United States | 14.07.2020 |
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Databases and Archives
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