Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Hacking Sarah Lucas with Hilma af Klint and @matieresfecales foot from Instagram | Marjan Moghaddam | 2019 | 21.02.2024 | cyberfeminism, digital art, feminism, gender identity, sexuality, Augmented Reallity |
Blister Skin | Theo Ellin Ballew | 2019 | 21.02.2024 | hyper-local, hyper-ephemeral, invention, bot-gaze |
Station 51000 | Mark Sample | 2014 | 21.02.2024 | twitter, bot, networked, generative, sharingplatform |
Kulaktan kulağa, Chinese whispers, or Arabic telephone | Betül Aksu | 2019 | 21.02.2024 | short story, photograph, machine translation, interactive, game |
A Narrated Portrait | Eileen Hogan | 2013 | 21.02.2024 | artist book, page turning, digital art |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Stuck in a Loop? Dialogue in Hypertext Fiction | Bronwen Thomas | Article in a print journal | 20.04.2024 | 2007 | |
140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form | Bronwen Thomas | Article or chapter in a book | Analyzing Digital Fiction | 20.04.2024 | 2014 |
AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 | |
Artificial Intelligence and Games | Georgious N Yannakakis, Julian Togelius | Book (monograph) - print | 15.03.2024 | 2018 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Mad Pascal | 27.04.2018 | |||
Mad Pascal | 27.04.2018 | |||
Hypertext | 1962 | 06.12.2017 | ||
HPML | 1998 | 30.11.2017 | ||
Nintendo Entertainment System (NES) | Nintendo | 1983 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
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Farrar, Straus and Giroux | 23.09.2018 |
Tender Claws | 23.09.2018 |
New York: Riverhead Books | 22.09.2018 |
OEI | 20.09.2018 |
Hill and Wang | 19.09.2018 |
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Organizations
Name | Updated |
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Stiftelsen 3,14 | 04.09.2015 |
Reed College | 03.09.2015 |
Atelier 205 | 03.09.2015 |
Long Island University | 02.09.2015 |
Jyväskylä City Library | 31.08.2015 |
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Events
Name | Event Date | City | Country | Updated |
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VIS 2014 | 09.11.2014 | Paris | France | 30.11.2016 |
Digital Arena: Electronic Literature Reading Series | 09.08.2013 | Bergen | Norway | 30.11.2016 |
Electronic Literature & Its Emerging Forms | 03.04.2013 | Washington, DC | United States | 30.11.2016 |
Ha!wangarda 2014 International Literary Festival | 02.10.2014 | Krakow | Poland | 30.11.2016 |
Reading by Talan Memmott (Electronic Literature Research Group, UiB) | 17.02.2011 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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