Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Lezer | Maud Vanhauwaert | 2019 | 01.02.2024 | installation, poetry, letter, vowels, consonants, audio, video, lezer, reader, words, black and white |
Sacrosanct | Istvan Chung | 01.02.2024 | interactive, fiction, playful, transgression, interaction | |
Heimlich Unheimlich | Hazel Smith, Roger Dean, Sieglinde Karl-Spence | 2020 | 01.02.2024 | collaboration, multimedia, poetry, collage, improvised and composed music |
Berlin Remix | Jim Bizzocchi, Justine Bizzocchi | 01.02.2024 | video installation, deconstructed film, short films, database, randomly-generated film, algorithmic operations, City Film, work, recreation, culture, class, sequencing pattern, editing pace, transition choice, visual treatment | |
Super Mario Bros | Shigeru Miyamoto | 1985 | 01.02.2024 | platform, nintendo, video game |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Digital Deep-Sea Diving: navigating the narrative depths of E-lit and VR | Melinda White | Conference paper or presentation | 20.09.2024 | 2018 | |
Card Shark and Thespis | Mark Bernstein | Article in an online journal | 20.09.2024 | 2004 | |
E-Lit in Arabic Universities: Status Quo and Challenges | Reham Hosny | Article in an online journal | Hyperrhiz 16: Globalizing Electronic Literature | 20.09.2024 | 2017 |
Code Before Content? Brogrammer Culture in Games and Electronic Literature | Anastasia Salter | Conference paper or presentation | 20.09.2024 | 2017 | |
Literature in a State of Emergency | Davin Heckman | Article in an online journal | 20.09.2024 | 2014 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Observable | 25.05.2021 | |||
Oculus Quest | 2019 | 10.05.2021 | ||
Botsquad | 2017 | 10.05.2021 | ||
Wattpad | WP Technology | 2006 | 02.05.2021 | |
Roxio | 2021 | 31.03.2021 |
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Publishers and Journals
Name | Updated |
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Xexoxial Editions | 08.05.2015 |
RiLUnE (Revue des Littératures de l’Union Européenne/Review of Literatures of the European Union) | 05.05.2015 |
Revista Laboratorio | 04.05.2015 |
Interface Publications | 30.04.2015 |
Viking | 28.04.2015 |
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Organizations
Name | Updated |
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Faculdade de Letras da Universidade do P... | 14.10.2013 |
Faculdade de Ciências Sociais e Humanas... | 14.10.2013 |
Høgskolen i Hedmark | 09.10.2013 |
Eolss Publishers | 07.10.2013 |
Universidad Complutense | 07.10.2013 |
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Events
Name | Event Date | City | Country | Updated |
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Literatur und Strom 4: Laut P | 23.05.2012 | Stuttgart | Germany | 30.11.2016 |
ACM Hypertext 2000 | 30.05.2000 | San Antonio | United States | 30.11.2016 |
What are Digital Humanities? | 14.06.2013 | Oslo | Norway | 30.11.2016 |
Digital Arena: Judd Morrissey | 19.08.2013 | Bergen | Norway | 30.11.2016 |
Simpósio Internacional de Arte Mídia e Cultura Digital - Acta Media 10 | 16.08.2012 | São Paulo | Brazil | 30.11.2016 |
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Databases and Archives
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Research Collections
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