Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Biolum | 2021 | 07.03.2024 | VR, adventure game, first-person | |
BATTLESCAR: Punk Was Invented By Girls | 2021 | 07.03.2024 | VR, feminism | |
Vampire: The Masquerade - Justice | 2024 | 06.03.2024 | VR, first person shooter, RPG, vampire | |
Hubris | 2022 | 06.03.2024 | VR, first person shooter | |
Hitman 3 | 2022 | 06.03.2024 | VR, adventure game, first person shooter |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Guardians of the Gutenberg Galaxy: a Cultural Analysis of Resistances to Digital Poetries | David Devanny | Conference panel or roundtable | ELO 2015 Conference Program and Festival Catalog, ELO 2015 Conference Program and Festival Catalog (e-Pub), ELO 2015 Conference Program and Festival Catalog (PDF) | 27.08.2019 | 2015 |
From Twitterbots to VR: 10 of the best examples of digital literature | David Thomas Henry Wright | Article in a newspaper | 27.08.2019 | 2019 | |
'your visit will leave a permanent mark’: Poetics in the Post-Digital Economy | Davin Heckman, James O’Sullivan | Article or chapter in a book | The Bloomsbury Handbook of Electronic Literature | 27.08.2019 | 2018 |
On Reusability and Electronic Literature | James O’Sullivan | Conference paper or presentation | 27.08.2019 | 2014 | |
Crisis, Crisis, Crisis, or Sovereignty and Networks | Wendy Chun | Article in an online journal | 27.08.2019 | 2011 |
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Publishers and Journals
Name | Updated |
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Glienicke | 05.03.2020 |
Vectors: Journal of Culture and Technology in a Dynamic Vernacular | 19.02.2020 |
Arco-Libros | 18.02.2020 |
Lengua de Trapo | 18.02.2020 |
Fórcola Ediciones, S.L. | 18.02.2020 |
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Organizations
Name | Updated |
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Les inéditeurs | 11.09.2017 |
Chelyabinsk State University | 11.09.2017 |
Telltale Games | 06.09.2017 |
Indian Institute of technology Indore | 28.08.2017 |
Østre | 24.08.2017 |
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Events
Name | Event Date | City | Country | Updated |
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R-CADE Symposium on _Uncle Buddy's Phantom Funhouse_, 2016 | 15.04.2016 | United States | 16.08.2018 | |
other minds | 09.04.2018 | 14.08.2018 | ||
Queensland Literary Awards, 2017 | 04.10.2017 | Brisbane | Australia | 13.08.2018 |
Taper #1 | 22.05.2018 | Cambridge | United States | 04.07.2018 |
Documenting Born Digital Creative and Scholarly Works for Access and Preservation -- DHSI 2018 | 12.06.2018 | Canada | 15.06.2018 |
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Databases and Archives
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