Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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17776 (What Football Will Look Like in the Future) | Jon Bois | 2017 | 14.02.2024 | hypertext fiction, sport, future, football, mixed media, google earth, sports writing, post-capitalism |
Las Barricadas Misteriosas | Edouard Beau | 2019 | 14.02.2024 | civil war, documentary photography, pure data system, personal research, innovative |
20020: The Future of College Football | Jon Bois | 2020 | 14.02.2024 | sports, football, future, dystopian fiction |
Wired Monkeys | David Alonzo | 2019 | 14.02.2024 | short film, music video, narrative |
Sound Spheres | John F. Barber, Greg Philbrook | 2019 | 14.02.2024 | digital storytelling, interactive, sound design, sound, radio |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Stuck in a Loop? Dialogue in Hypertext Fiction | Bronwen Thomas | Article in a print journal | 20.04.2024 | 2007 | |
140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form | Bronwen Thomas | Article or chapter in a book | Analyzing Digital Fiction | 20.04.2024 | 2014 |
AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 | |
Artificial Intelligence and Games | Georgious N Yannakakis, Julian Togelius | Book (monograph) - print | 15.03.2024 | 2018 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Mad Pascal | 27.04.2018 | |||
Mad Pascal | 27.04.2018 | |||
Hypertext | 1962 | 06.12.2017 | ||
HPML | 1998 | 30.11.2017 | ||
Nintendo Entertainment System (NES) | Nintendo | 1983 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
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Revista Chilena de Literatura | 05.01.2018 |
Horizon | 12.12.2017 |
Greekworks | 06.12.2017 |
Сетевая словесность | 30.11.2017 |
Антимульт | 27.11.2017 |
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Organizations
Name | Updated |
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Bypass Editions | 12.03.2015 |
CCCBLab - Investigació i innovació en cu... | 10.03.2015 |
ACM SIGGRAPH | 05.03.2015 |
Eastern Connecticut State University | 19.02.2015 |
Binghamton University | 19.02.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Poëzie op het scherm 2008 | 29.05.2008 | Amsterdam | Netherlands | 30.11.2016 |
II Simpósio Nacional da ABCiber - Associação Brasileira de Pesquisadores em Cibercultura | 10.10.2008 | São Paulo | Brazil | 30.11.2016 |
://brasil : festival @rt outsiders 2005 | 28.09.2005 | 30.11.2016 | ||
Vanessa Place and Ivan Khimin, Multi-Media Performance | 09.01.2013 | St-Petersburg | Russia | 30.11.2016 |
Festival Internacional de Linguagem Eletrônica (FILE SP 2013) | 22.07.2013 | São Paulo | Brazil | 30.11.2016 |
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Databases and Archives
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