Electronic Literature Organization 2010: Archive & Innovate
The 4th International Conference and Festival of the Electronic Literature Organization, dedicated to Robert Coover.
two overarching themes :
Archive
We are concerned with archive - although not primarily, in the context of this particular gathering, with preservation. (Preservation has been the focus of ELO attention in other contexts and fora.) Here and now we ask: what are the electronic literary, digital poetic works that are worth putting into any institutional archive, and why? What archives exist and how do we use them? What has been done to build the new archive and where is it?
We will also be asking our host institution to address these questions. Brown University's Literary Arts Program offers the only 'terminal' - teaching-qualified - degree in Electronic Literature, a creative writing MFA. Where is its current archive and where will it be in five or ten years time? Thanks to Robert Coover, Andries van Dam, George Landow, momentarily Ted Nelson, and others, Brown was the pioneering institution at the center of a hypertextual, metafictional perfect storm. Where is the archive? Brown's Library is now building an innovative, flexible Digital Repository at the university level. We will be asking the institution to rediscover our archive in this repository and aim to provide - by the time of our gathering - accessible openings into what will be a rich resource for both scholarship and poesis: for writing and its futures.
Innovate
We have not renounced the obligation to produce literary innovation that is specific to our media. Why do we innovate? Why must we innovate? Do we, indeed, innovate? What has happened to those forms in our media that were, once - and not long ago - new? Was it the requirement to innovate that caused us to disregard these forms and stifle their brief lives? Are we right to disregard them thus? If so, what will be the ultimate effect of innovation? Other than to ensure: the ever-swifter onslaught of breaking media, reducing today's novelties to this evening's broken media? The mutually assured - by readers and writers - obsolescence of digital literary practices?
It seems clear, in today's media culture, that we must be, we are, driven to innovate. How can we inflect this drive and make it critically, aesthetically productive? Make it generative of significant culture practice - of writing - that will, even if paradoxically, persist and continue to demand our attention and affection.
one celebration :
Festschrift Coover
Robert Coover has been a major champion of literature in new media since the typewriter began to pass. He has done more than any other significant literary figure to promote the field, all but single-handedly adding a 'genre' to 'creative writing' in the world of institutionally-recognized and professed literary arts. It's time to address, honor, and celebrate Coover's contribution and its potential and potentially problematic legacy.
(Source: ELO_AI website)
Critical writing presented:
Title | Author | Tags |
---|---|---|
Primal Affective Ground and Digital Poetry | David Jhave Johnston | digital poetics, visual language, sound, affect, generative, combinatorial, video, visual, art, poetry |
A Cross-Medial Close Reading of Swedish Digital Poetry | Mette-Marie Zacher Sørensen | Swedish, Swedish digital poetry, digital poetry, concrete poetry, avant-garde, language, visual, audio, technical media, intermediality, meaning making, interactivity, ambience, nature, imaginary universe |
All Tomorrow's Parties | Scott Rettberg | history, ELO, community, parody, literary institutions, Robert Coover |
Analysis of Fitting the Pattern | Yolanda de Gregorio Robledo | narratology, reader reception, complexity, tools, multimodality, genre, narrative, analysis of literary digital texts |
Archiving Electronic Literature and Poetry: Problems, Tendencies, Perspectives | Florian Hartling, Beat Suter | electronic literature, e-poetry, interactive, archive, net literature, archiving, transience, conceptual art, networked, durability, recording, documentation, digital storage |
Between Experiments and Traditions: Italian and Portuguese E-poetry | Giovanna Di Rosario | experimental poetics, Brazilian concrete poetry, Italian Futurism, visual poetry, epoetry, legibility, history of electronic literature, history of experimental poetry, close-reading, infographics, Italian electronic literature, Portuguese electronic literature |
Bitwise: The Logic of the Digital | Aden Evens | digital culture, digital technology, digital aesthetics, binary, ontology, binary code, the real, abstraction |
Blue Lacuna: Lessons Learned Writing the World's Longest Interactive Fiction | Aaron A. Reed | interactive fiction, natural language, natural language source code, inform 7, story game, game, character, narrrative, technique, interactive novel, interface |
Cave Writing: Reshaping Writing at Brown | Robert Coover, John Cayley, Noah Wardrip-Fruin, Samantha Gorman, Rita Raley | electronic literature, e-lit, Robert Coover, typography, cave writing |
Closer again! | Alexandra Saemmer | digital literature, electronic literature, semiotic model, digital discourse, semiotics, figure of animation, temporal semiotic unit, manipulation |
Creating: Adventure in Style and The Marble Index in Curveship | Nick Montfort | interactive fiction, narration, narrative, literary art, interactive fiction system, artificial intelligence, e-lit, electronic literature, generative ltierature |
Cyborg Tactics and Perilous Hermeneutics in Lexia to Perplexia Shifts in materiality across space. | Daniel Carter | cyborg, hermeneutics, electronic literature, experimental poetics, interactive, tactical, interface, software, narrative environment, literary technique, human memory, modifying memory, sight, extension |
Developing a Network-Based Creative Community: Electronic Literature as Model of Creativity and Innovation in Practice (ELMCIP) | Scott Rettberg | ELO, ELMCIP, electronic literature, scott rettberg, humanities, creativity, innovation, research project, European electronic literature, transnational, transcutural, globalization, distributed communication, communities, interaction, documentation |
E-lit context as Records Continuum: the “lost” Michael Joyce’s Afternoon Italian edition and the archival perspective | Paola Pizzichini, Mauro Carassai | computer forensics, digital archaeology, digital artifact, archive, network-oriented, e-lit, electronic literature, preservation, information retrieval tools, digital storage |
Eccentric Gameplay: Simulating the Digital Any-Space-Whatever | Stephanie Boluk, Patrick LeMieux | aesthetic gaming, videogames, eccentric games, experimental videogame, genre, game mechanics, digital environments |
Electronic Literature Directory 2.0 | Davin Heckman | Ewan Branda, Maria Engberg, Davin Heckman, Joseph Tabbi, John Vincler, Electronic Literature Directory, ELO, ELO 2010, tagging, archiving |
Experiments in Literary Cartography | José Carlos Silvestre | spatiality, hypertext fiction, electronic fiction, narrative, maps, cartography, google maps, experiment |
From capacity to truncation: What can happens in 30 seconds of digital poetry | Chris Funkhouser | Robert Coover, the elevator, digital poetry, Janez Strehovec, poetics, meta-textual, linguistic, textual, non-linguistic |
Game-Based Digitally Mediated Narrative Construction | Frances Lucretia Van Scoy | short story, novel, game, text based, artificial intelligence, narrative, game-generated narrative, player character, authoring system |
Geo-locative narratives and e-lit: A Literary Positioning | Laura Borràs Castanyer, Pablo Gervás, Juan B. Gutiérrez, Mark C. Marino | hermenia, web 2.0, GPS, locative, geolocation, locative narrativie |
Giving form to choice: tree-structures and the question of notational systems in multimedia. | Carol-Ann Braun | tree-structures, notational systems, multimedia, Raymond Queneau, Oulipo |
Golpe de gracia and the Latin American Electronic Literature | Perla Sassón-Henry | Golpe de Gracia, electronic literature, narrative, cross-platform narrative |
In Urban Jungles: Literature and Locative Media | Jörgen Schäfer, Peter Gendolla | electronic literature, mobile media, mixed reality, multimodal, locative narrative, spatial turn, book culture |
Internet Literature in China: A New Literary Revolution? | Chen Jing | internet literature, electronic literature, new media, virtual identity, new folk literature, china |
Intersecting Approaches to Electronic Literature: Close-Reading Code, Content, and Cartographies in “William Poundstone’s “Project for the Tachistoscope: [Bottomless Pit]” | Jessica Pressman, Jeremy Douglass, Mark C. Marino | electronic literature, methodology, digital literature, Flash, animation, literary hermeneutics, literary aesthetics, critical code studies, programming, information visualization, visualization |
Into the Deep End: An Approach to Generation of Formal Poetry | Andrew Brogdon | depth-first searches, dfs, search tree, formal poetry, makov chain, electronic poetry, phonetic data |
Lessons Learned from Designing Children’s Interactive Narratives | Angela Chang, Pei-yu Chi, Cynthia Breazeal, Nick Montfort, Henry Lieberman | interactive narratives, children's literature, user interaction, systems, duckling, measurement, virtual space |
Machine Subjectivity, Politics and Digital Arts | Jichen Zhu | artificial intelligence, interactive narrative, computational art, digital art, systems, Heidegger, hci, robot, instrumental, machine subjectivity |
Making Sense: aspects of the literary in electronic environments | Maria Angel, Anna Gibbs | e-literature, e-lit, interactive, literature and technology, body, affect |
Mining the Arteroids Development Folder | Leonardo L. Flores | poetic game, programming, linguistic, video games, poetry, computer programming, visual poetry, interactivity, programmable media, development process |
Missed Collections: Away From the Canon, Toward the Archive | Dana Solomon | new media, yhchi, Young-Hae Chang Heavy Industries, electronic literature, non-linear, multi-directional, adaptive, textual preservation, archive, preservation, storage |
Mobile Media Narratives: From Site-Specific Stories to Locative Hypertexts | Jason Farman | personal computing, pervasive computing, mobile media, ubiquitous computing, mobile technologies, site-specific, community narrative, locative narrative |
Mobile Tagging as Tools to create Mixed Reality in eLit | Martha Carrer Cruz Gabriel | mobile tagging, mobile technologies, mixed reality, electronic literature, elit, e-lit, barcode |
Mobilizing the Poli | Laura Goldstein | close reading, review, web-based, time-based, multilingual, popular media, poetry, POLI, structure |
My Own Private Augmented Reality: ulillillia's Mind Game | Allen Riley | digital media, digital software, experiential, poetry, augmented reality, Mind Game, imagination, mountains, nature |
Narrative choice-making, literary trajectories and interactive environments: on the structure and writing of the Unknown Territories | Roderick Coover | narrative, choice making, literary history, exploration, landscape, Canyonlands, tourism, development, destruction |
On Condenstaion: how "Computer Aided Poetry" works | Eugenio Tisselli | cloud computing, digital poetry, condensation, world wide web, transformation, computer aided poetry |
Oral Traditions and Electronic Ambitions: The Trajectory of Flight Paths in a Plugged-In World | Jennifer Roudabush | narrative, interaction, communal narratives, collective narrative, social media, internet-based narrative, oral communication, oral tradition, hyperreal, real life, Baudrillard |
Pipe Bomb: Exploding Code in the Work of Rene Margritte and Jodi | Patrick LeMieux | essay, art criticism, Rene Margritte, HTML, aesthetic, digital media, artwork, Joan Heemskerk, Dirk Paesmans, Jodi, image, comics, reductive materialism, abstract expressionism |
Process-Intensive Fiction | Noah Wardrip-Fruin, Michael Mateas, Nick Montfort, Emily Short, Aaron A. Reed, D. Fox Harrell, Pat Redding | digital poetry, digital fiction, computational process, hypertext fiction, interactive fiction, video games, variability, process intensity |
Reclaiming the 'Golden Age': The Second Person in Digital Fiction | Astrid Ensslin, Alice Bell | literary hypertext, electronic literature, flash fiction, fiction, second person, narration, stylistics, semiotics, close-reading, literary theory, ludic, mediality, intermediality |
Reconsidering the Electronic Literary Artifact: E-Books, Twitterature, and Digitalized Richard Brautigan | Dene Grigar | literary artifact, e-books, twitter |
Remediating Stretchtext | Mark Bernstein | hypertext, hypertext narrative, literary hypertext, stretchtext, narrative line, sequence, rhizome, recursus, timeshift, plot, incoherence |
Space for writing: a sidelong glance at the history of immersive spatial hypertext | Damon Loren Baker | hypertext, spatial hypertext, electronic writing, virtual reality, CAVE, cave writing, text, sound, narrative, 3D |
The Archive as Historical Practice | Loss Pequeño Glazier | archive, Robert Coover, history, archival production of text |
The Broken Mirror: Paradigms of Subjectivity in Digital Writing and Informatic Culture | Andrew Klobucar | participator media, social networks, network relations, social media, ideological critique, political, philosophical, web 2.0, subjectivity, conflict, modernity |
The Heuristic Value of Electronic Literature | Serge Bouchardon | narratology, semiotics, aesthetics, rhetoric, anthropology, archivistics, literary studies, electronic literature, heuristics, pedagogy, literariness |
The magnificent 7 | Laura Borràs Castanyer | non-english, ELO, e-literature, digital literature, romance language, close reading, canon, collection |
The materialities of close reading: 1942, 2009 | David Ciccoricco | close reading, narrative theory, critical methodologies, adaptation, game studies, narratology, ludology, role-playing games, simulator |
The Monstrous Book and the Manufactured Body in the Late Age of Print: Material Strategies for Innovative Fiction in Shelley Jackson’s Patchwork Girl and Steve Tomasula’s Vas | John M. Vincler | digital technology, body, late age of print, hypertext, materiality, novel, innovation, embodiment, body modification, ivf, genetic code, DNA |
The New-Media Novel: The Intersection of Film, E-Lit & Story | Steve Tomasula | electronic literature, e-lit, new media, new media novel, multimedia novel, print, film, sound, animation, language, collaborative work, collaboration, taxonomy |
The State of the Archive: Authors, Scholars, and Curators on Archiving Electronic Literature | Jessica Pressman, Will Hansen, Matthew G. Kirschenbaum, Deena Larsen, Marjorie C. Luesebrink, Stephanie Strickland | archiving, archive, electronic literature, scholarly study, digital humanities, digital culture, artists, digital preservation, performative archive |
Towards the delight of poetic insight | Friedrich W. Block | Erkenntnis, poetry, poetics, Oulipo, forms, innovation, knowledge, science, religion, poetic knowledge, poetic experimentation |
UbuWeb, the archive and the gallery | Lawrence Giffin | UbuWeb, experimental, archive, artwork, aesthetics, avant-garde, writing, film, video, sound art, collection |
Urbanalities: Modernism, Postmodernism and Digital Literature | Andrew Michael Roberts | short story, poem, comic strip, modernism, postmodernism, electronic literature, dada, T.S. Eliot |
Virtual Communities and Collective Narratives: From Tokyo to Mercedes, Buenos Aires. | Allison Alexy, Osvaldo Cleger | blog, bulletin board, collaborative enterprises, collaborative, pseudonomic narrative, fan community, blog fiction |
We have never had a mind of our own: A Poetics of the Integrated Circuit | Adalaide Morris | poetry, e-poetry, documentary poetics, digital poetics, cyborg poetic, stelarc, embodiment, body, biomedicine, brain, organism, machine |
What Is at Work in a Work of Digital Literature? | Marjorie C. Luesebrink | Stephanie Strickland, archiving, electronic poetry, e-poetry, electronic literature, John Zuern, Mark Marino, decoding, coding structure |
William Poundstone and the Aesthetics of Digital Literature | Brian Kim Stefans | William Poundstone, web art, visual writing, ludic writing, digital art, visual artcryptography, philosophy, mathematics, economics, community |
Writing Digital Media | Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas, Noah Wardrip-Fruin | games, fiction, promacolypse, social interaction games, artificial intelligence, story, authoring system |
Writing Organism: CAPTCHA as a paradigm of *literary* digital textuality | Sandy Baldwin | CAPTCHA, distributed work, visual text, subjectivity, repetition |
Works presented:
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