Electronic Literature Organization 2010: Archive & Innovate

Event
Date: 
03.06.2010 to 06.06.2010
Location: 
Brown University Providence , RI
United States
Rhode Island US
Individual Organizers: 
Record Status: 
Short description: 

The 4th International Conference and Festival of the Electronic Literature Organization, dedicated to Robert Coover.

two overarching themes :

Archive

We are concerned with archive - although not primarily, in the context of this particular gathering, with preservation. (Preservation has been the focus of ELO attention in other contexts and fora.) Here and now we ask: what are the electronic literary, digital poetic works that are worth putting into any institutional archive, and why? What archives exist and how do we use them? What has been done to build the new archive and where is it?

We will also be asking our host institution to address these questions. Brown University's Literary Arts Program offers the only 'terminal' - teaching-qualified - degree in Electronic Literature, a creative writing MFA. Where is its current archive and where will it be in five or ten years time? Thanks to Robert Coover, Andries van Dam, George Landow, momentarily Ted Nelson, and others, Brown was the pioneering institution at the center of a hypertextual, metafictional perfect storm. Where is the archive? Brown's Library is now building an innovative, flexible Digital Repository at the university level. We will be asking the institution to rediscover our archive in this repository and aim to provide - by the time of our gathering - accessible openings into what will be a rich resource for both scholarship and poesis: for writing and its futures.

Innovate

We have not renounced the obligation to produce literary innovation that is specific to our media. Why do we innovate? Why must we innovate? Do we, indeed, innovate? What has happened to those forms in our media that were, once - and not long ago - new? Was it the requirement to innovate that caused us to disregard these forms and stifle their brief lives? Are we right to disregard them thus? If so, what will be the ultimate effect of innovation? Other than to ensure: the ever-swifter onslaught of breaking media, reducing today's novelties to this evening's broken media? The mutually assured - by readers and writers - obsolescence of digital literary practices?

It seems clear, in today's media culture, that we must be, we are, driven to innovate. How can we inflect this drive and make it critically, aesthetically productive? Make it generative of significant culture practice - of writing - that will, even if paradoxically, persist and continue to demand our attention and affection.

one celebration :

Festschrift Coover

Robert Coover has been a major champion of literature in new media since the typewriter began to pass. He has done more than any other significant literary figure to promote the field, all but single-handedly adding a 'genre' to 'creative writing' in the world of institutionally-recognized and professed literary arts. It's time to address, honor, and celebrate Coover's contribution and its potential and potentially problematic legacy.

(Source: ELO_AI website)

Critical writing presented:

Title Author Tags
Primal Affective Ground and Digital Poetry David Jhave Johnston digital poetics, visual language, sound, affect, generative, combinatorial, video, visual, art, poetry
A Cross-Medial Close Reading of Swedish Digital Poetry Mette-Marie Zacher Sørensen Swedish, Swedish digital poetry, digital poetry, concrete poetry, avant-garde, language, visual, audio, technical media, intermediality, meaning making, interactivity, ambience, nature, imaginary universe
All Tomorrow's Parties Scott Rettberg history, ELO, community, parody, literary institutions, Robert Coover
Analysis of Fitting the Pattern Yolanda de Gregorio Robledo narratology, reader reception, complexity, tools, multimodality, genre, narrative, analysis of literary digital texts
Archiving Electronic Literature and Poetry: Problems, Tendencies, Perspectives Florian Hartling, Beat Suter electronic literature, e-poetry, interactive, archive, net literature, archiving, transience, conceptual art, networked, durability, recording, documentation, digital storage
Between Experiments and Traditions: Italian and Portuguese E-poetry Giovanna Di Rosario experimental poetics, Brazilian concrete poetry, Italian Futurism, visual poetry, epoetry, legibility, history of electronic literature, history of experimental poetry, close-reading, infographics, Italian electronic literature, Portuguese electronic literature
Bitwise: The Logic of the Digital Aden Evens digital culture, digital technology, digital aesthetics, binary, ontology, binary code, the real, abstraction
Blue Lacuna: Lessons Learned Writing the World's Longest Interactive Fiction Aaron A. Reed interactive fiction, natural language, natural language source code, inform 7, story game, game, character, narrrative, technique, interactive novel, interface
Cave Writing: Reshaping Writing at Brown Robert Coover, John Cayley, Noah Wardrip-Fruin, Samantha Gorman, Rita Raley electronic literature, e-lit, Robert Coover, typography, cave writing
Closer again! Alexandra Saemmer digital literature, electronic literature, semiotic model, digital discourse, semiotics, figure of animation, temporal semiotic unit, manipulation
Creating: Adventure in Style and The Marble Index in Curveship Nick Montfort interactive fiction, narration, narrative, literary art, interactive fiction system, artificial intelligence, e-lit, electronic literature, generative ltierature
Cyborg Tactics and Perilous Hermeneutics in Lexia to Perplexia Shifts in materiality across space. Daniel Carter cyborg, hermeneutics, electronic literature, experimental poetics, interactive, tactical, interface, software, narrative environment, literary technique, human memory, modifying memory, sight, extension
Developing a Network-Based Creative Community: Electronic Literature as Model of Creativity and Innovation in Practice (ELMCIP) Scott Rettberg ELO, ELMCIP, electronic literature, scott rettberg, humanities, creativity, innovation, research project, European electronic literature, transnational, transcutural, globalization, distributed communication, communities, interaction, documentation
E-lit context as Records Continuum: the “lost” Michael Joyce’s Afternoon Italian edition and the archival perspective Paola Pizzichini, Mauro Carassai computer forensics, digital archaeology, digital artifact, archive, network-oriented, e-lit, electronic literature, preservation, information retrieval tools, digital storage
Eccentric Gameplay: Simulating the Digital Any-Space-Whatever Stephanie Boluk, Patrick LeMieux aesthetic gaming, videogames, eccentric games, experimental videogame, genre, game mechanics, digital environments
Electronic Literature Directory 2.0 Davin Heckman Ewan Branda, Maria Engberg, Davin Heckman, Joseph Tabbi, John Vincler, Electronic Literature Directory, ELO, ELO 2010, tagging, archiving
Experiments in Literary Cartography José Carlos Silvestre spatiality, hypertext fiction, electronic fiction, narrative, maps, cartography, google maps
From capacity to truncation: What can happens in 30 seconds of digital poetry Chris Funkhouser Robert Coover, the elevator, digital poetry, Janez Strehovec, poetics, meta-textual, linguistic, textual, non-linguistic
Game-Based Digitally Mediated Narrative Construction Frances Lucretia Van Scoy short story, novel, Sydney Sheldin, game, text based, artificial intelligence, narrative, game-generated narrative, player character, authoring system
Geo-locative narratives and e-lit: A Literary Positioning Laura Borràs Castanyer, Pablo Gervás, Juan B. Gutiérrez, Mark C. Marino hermenia, web 2.0, GPS, locative, geolocation, locative narrativie
Giving form to choice: tree-structures and the question of notational systems in multimedia. Carol-Ann Braun tree-structures, notational systems, multimedia, Raymond Queneau, Oulipo
Golpe de gracia and the Latin American Electronic Literature Perla Sassón-Henry Golpe de Gracia, electronic literature, narrative, cross-platform narrative
In Urban Jungles: Literature and Locative Media Jörgen Schäfer, Peter Gendolla electronic literature, mobile media, mixed reality, multimodal, locative narrative, spatial turn, book culture
Internet Literature in China: A New Literary Revolution? Chen Jing internet literature, electronic literature, new media, virtual identity, new folk literature, china
Intersecting Approaches to Electronic Literature: Close-Reading Code, Content, and Cartographies in “William Poundstone’s “Project for the Tachistoscope: [Bottomless Pit]” Jessica Pressman, Jeremy Douglass, Mark C. Marino electronic literature, methodology, digital literature, Flash, animation, literary hermeneutics, literary aesthetics, critical code studies, programming, information visualization, visualization
Into the Deep End: An Approach to Generation of Formal Poetry Andrew Brogdon depth-first searches, dfs, search tree, formal poetry, makov chain, electronic poetry, phonetic data
Lessons Learned from Designing Children’s Interactive Narratives Angela Chang, Pei-yu Chi, Cynthia Breazeal, Nick Montfort, Henry Lieberman interactive narratives, children's literature, user interaction, systems, duckling, measurement, virtual space
Machine Subjectivity, Politics and Digital Arts Jichen Zhu artificial intelligence, interactive narrative, computational art, digital art, systems, Heidegger, hci, robot, instrumental, machine subjectivity
Making Sense: aspects of the literary in electronic environments Maria Angel, Anna Gibbs e-literature, e-lit, interactive, literature and technology, body, affect
Mining the Arteroids Development Folder Leonardo L. Flores poetic game, programming, linguistic, video games, poetry, computer programming, visual poetry, interactivity, programmable media, development process
Missed Collections: Away From the Canon, Toward the Archive Dana Solomon new media, yhchi, Young-Hae Chang Heavy Industries, electronic literature, non-linear, multi-directional, adaptive, textual preservation, archive, preservation, storage
Mobile Media Narratives: From Site-Specific Stories to Locative Hypertexts Jason Farman personal computing, pervasive computing, mobile media, ubiquitous computing, mobile technologies, site-specific, community narrative, locative narrative
Mobile Tagging as Tools to create Mixed Reality in eLit Martha Carrer Cruz Gabriel mobile tagging, mobile technologies, mixed reality, electronic literature, elit, e-lit, barcode
Mobilizing the Poli Laura Goldstein close reading, review, web-based, time-based, multilingual, popular media, poetry, POLI, structure
My Own Private Augmented Reality: ulillillia's Mind Game Allen Riley digital media, digital software, experiential, poetry, augmented reality, Mind Game, imagination, mountains, nature
Narrative choice-making, literary trajectories and interactive environments: on the structure and writing of the Unknown Territories Roderick Coover narrative, choice making, literary history, exploration, landscape, Canyonlands, tourism, development, destruction
On Condenstaion: how "Computer Aided Poetry" works Eugenio Tisselli cloud computing, digital poetry, condensation, world wide web, transformation, computer aided poetry
Oral Traditions and Electronic Ambitions: The Trajectory of Flight Paths in a Plugged-In World Jennifer Roudabush narrative, interaction, communal narratives, collective narrative, social media, internet-based narrative, oral communication, oral tradition, hyperreal, real life, Baudrillard
Pipe Bomb: Exploding Code in the Work of Rene Margritte and Jodi Patrick LeMieux essay, art criticism, Rene Margritte, HTML, aesthetic, digital media, artwork, Joan Heemskerk, Dirk Paesmans, Jodi, image, comics, reductive materialism, abstract expressionism
Process-Intensive Fiction Noah Wardrip-Fruin, Michael Mateas, Nick Montfort, Emily Short, Aaron A. Reed, D. Fox Harrell, Pat Redding digital poetry, digital fiction, computational process, hypertext fiction, interactive fiction, video games, variability, process intensity
Reclaiming the 'Golden Age': The Second Person in Digital Fiction Astrid Ensslin, Alice Bell literary hypertext, electronic literature, flash fiction, fiction, second person, narration, stylistics, semiotics, close-reading, literary theory, ludic, mediality, intermediality
Reconsidering the Electronic Literary Artifact: E-Books, Twitterature, and Digitalized Richard Brautigan Dene Grigar literary artifact, e-books, twitter
Remediating Stretchtext Mark Bernstein hypertext, hypertext narrative, literary hypertext, stretchtext, narrative line, sequence, rhizome, recursus, timeshift, plot, incoherence
Space for writing: a sidelong glance at the history of immersive spatial hypertext Damon Loren Baker hypertext, spatial hypertext, electronic writing, virtual reality, CAVE, cave writing, text, sound, narrative, 3D
The Archive as Historical Practice Loss Pequeño Glazier archive, Robert Coover, history, archival production of text
The Broken Mirror: Paradigms of Subjectivity in Digital Writing and Informatic Culture Andrew Klobucar participator media, social networks, network relations, social media, ideological critique, political, philosophical, web 2.0, subjectivity, conflict, modernity
The Heuristic Value of Electronic Literature Serge Bouchardon narratology, semiotics, aesthetics, rhetoric, anthropology, archivistics, literary studies, electronic literature, heuristics, pedagogy, literariness
The magnificent 7 Laura Borràs Castanyer non-english, ELO, e-literature, digital literature, romance language, close reading, canon, collection
The materialities of close reading: 1942, 2009 David Ciccoricco close reading, narrative theory, critical methodologies, adaptation, game studies, narratology, ludology, role-playing games, simulator
The Monstrous Book and the Manufactured Body in the Late Age of Print: Material Strategies for Innovative Fiction in Shelley Jackson’s Patchwork Girl and Steve Tomasula’s Vas John M. Vincler digital technology, body, late age of print, hypertext, materiality, novel, innovation, embodiment, body modification, ivf, genetic code, DNA
The New-Media Novel: The Intersection of Film, E-Lit & Story Steve Tomasula electronic literature, e-lit, new media, new media novel, multimedia novel, print, film, sound, animation, language, collaborative work, collaboration, taxonomy
The State of the Archive: Authors, Scholars, and Curators on Archiving Electronic Literature Jessica Pressman, Will Hansen, Matthew G. Kirschenbaum, Deena Larsen, Marjorie C. Luesebrink, Stephanie Strickland archiving, archive, electronic literature, scholarly study, digital humanities, digital culture, artists, digital preservation, performative archive
Towards the delight of poetic insight Friedrich W. Block Erkenntnis, poetry, poetics, Oulipo, forms, innovation, knowledge, science, religion, poetic knowledge, poetic experimentation
UbuWeb, the archive and the gallery Lawrence Giffin UbuWeb, experimental, archive, artwork, aesthetics, avant-garde, writing, film, video, sound art, collection
Urbanalities: Modernism, Postmodernism and Digital Literature Andrew Michael Roberts short story, poem, comic strip, modernism, postmodernism, electronic literature, dada, T.S. Eliot
Virtual Communities and Collective Narratives: From Tokyo to Mercedes, Buenos Aires. Allison Alexy, Osvaldo Cleger blog, bulletin board, collaborative enterprises, collaborative, pseudonomic narrative, fan community, blog fiction
We have never had a mind of our own: A Poetics of the Integrated Circuit Adalaide Morris poetry, e-poetry, documentary poetics, digital poetics, cyborg poetic, stelarc, embodiment, body, biomedicine, brain, organism, machine
What Is at Work in a Work of Digital Literature? Marjorie C. Luesebrink Stephanie Strickland, archiving, electronic poetry, e-poetry, electronic literature, John Zuern, Mark Marino, decoding, coding structure
William Poundstone and the Aesthetics of Digital Literature Brian Kim Stefans William Poundstone, web art, visual writing, ludic writing, digital art, visual artcryptography, philosophy, mathematics, economics, community
Writing Digital Media Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas, Noah Wardrip-Fruin games, fiction, promacolypse, social interaction games, artificial intelligence, story, authoring system
Writing Organism: CAPTCHA as a paradigm of *literary* digital textuality Sandy Baldwin CAPTCHA, distributed work, visual text, subjectivity, repetition

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Scott Rettberg
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