Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Future Lore | Filip J. Falk | 2018 | 08.02.2024 | text generator, poetry generator, future, technology, HTML, javascript, narrative, remix, poetry, generative, generative poetry |
TOPO_Trajectoires 20 ans de présence en art et littératures numériques | Michel Lefebvre, Eva Quintas | 2018 | 08.02.2024 | digital art, multimedia, theatre, visual arts, audio, public space, media art |
Lines of Life | Jody Zellen | 2010 | 08.02.2024 | chaos, life, touchpad, application, installation, phorography, Digital, digital art, society, disharmony, experimentation |
Poétique de la post-humanité | Philippe Boisnard | 2018 | 08.02.2024 | poetry, post-humanity, digital work, French digital poetry |
Subway | Angela Ferraiolo | 2011 | 08.02.2024 |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden | Eric Zimmerman | Article in an online journal | 20.04.2024 | 2008 | |
Stuck in a Loop? Dialogue in Hypertext Fiction | Bronwen Thomas | Article in a print journal | 20.04.2024 | 2007 | |
140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form | Bronwen Thomas | Article or chapter in a book | Analyzing Digital Fiction | 20.04.2024 | 2014 |
AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Mad Pascal | 27.04.2018 | |||
Mad Pascal | 27.04.2018 | |||
Hypertext | 1962 | 06.12.2017 | ||
HPML | 1998 | 30.11.2017 | ||
Nintendo Entertainment System (NES) | Nintendo | 1983 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
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V. Bompiani e C | 19.02.2016 |
Norsk Rikskringkasting | 18.02.2016 |
PNEK - Production network for electronic art, Norway | 18.02.2016 |
CounterText | 27.01.2016 |
Bloomsbury | 10.01.2016 |
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Organizations
Name | Updated |
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International Organization for Standardi... | 23.11.2013 |
Station Graphique | 19.11.2013 |
Speculaire | 18.11.2013 |
RMIT University | 18.11.2013 |
DDDL: Digital Digital Digital Littératur... | 14.11.2013 |
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Events
Name | Event Date | City | Country | Updated |
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Digital Arts and Culture 2007 Conference | 15.09.2007 | Perth | Australia | 30.11.2016 |
The Future of Literature in an Age of Digital Media | 19.10.2011 | Atlanta | United States | 30.11.2016 |
places / traces / stories | 05.10.2012 | Bergen | Norway | 30.11.2016 |
Literatur und Strom 1: Code, Interface, Concept | 09.11.2005 | Stuttgart | Germany | 30.11.2016 |
Exploring Paratexts in Digital Contexts | 06.12.2012 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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