Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Tournament of la Poéstry a netprov | Rob Wittig, Mark C. Marino, Serge Bouchardon, Joellyn Rock | 2013 | 03.04.2024 | twitter, bilingual, tournament, language game, writing game, netprov, performance, sharingplatform |
The Dreamcatcher | Andy Campbell, Judi Alston | 2017 | 03.04.2024 | dream, interactive artwork, AR/VR |
The Big Plot | Paolo Cirio | 2009 | 03.04.2024 | recombinant, narrative, fiction, mixed media, facebook, spy novel, romance |
Latour Swag | Darius Kazemi | 2013 | 03.04.2024 | twitter, bot, javascript, sharingplatform |
I Got Up 2020, Pandemic Edition | Xtine Burrough | 2020 | 03.04.2024 | conceptual art, domesticity, family, COVID-19, pandemic, daily writing, time series |
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Critical Writing
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Teaching Resources
Title | Author | Type of Resource | Updated |
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Digital Humanities in Practice: Project Work on Developing a Scholarly Database of Electronic Literature (DIKULT 207, Autumn 2013) | Elisabeth Nesheim, Scott Rettberg | Syllabus | 23.08.2013 |
Interactive Narrative (COSC 402, Fall 2013) | Anastasia Salter | Syllabus | 20.08.2013 |
Digital Poetry (English 3116) | Lori Emerson | Syllabus | 02.07.2013 |
Chapter 3: Hypertext Fiction | Paul Amore | Other Teaching Resource | 28.06.2013 |
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2013) | Leonardo L. Flores, Elisabeth Nesheim | Syllabus | 07.03.2013 |
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Publishers and Journals
Name | Updated |
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Digital Poetry Overview | 23.11.2023 |
X-Communications | 15.11.2023 |
Castelvecchi | 20.09.2023 |
Cybertext Yearbook | 30.08.2023 |
JASAL | 29.08.2023 |
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Organizations
Name | Updated |
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Studio APVIS | 10.05.2021 |
WP Technology | 02.05.2021 |
Griffin Prototyping | 22.04.2021 |
Humber College | 22.04.2021 |
Australian Film Commission | 16.04.2021 |
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Events
Name | Event Date | City | Country | Updated |
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Future and Reality of Gaming 2021 | 27.11.2021 | 10.08.2023 | ||
ICA | 26.05.2022 | 10.08.2023 | ||
Foundations of Digital Games | 06.08.2021 | 10.08.2023 | ||
Meaningful Play | 10.08.2023 | |||
p0es1s | 26.09.2001 | Erfurt | Germany | 10.08.2023 |
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Databases and Archives
Name | Organization Responsible | Project Type | Updated |
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Arte y políticas de identidad | Archive | 04.08.2014 | |
Proxecto le.ex | Archive | 24.07.2014 | |
Hipertulia | Complutense University of Madrid | Special Collection | 18.07.2014 |
Literatura electrónica | Fundación Biblioteca Virtual Miguel de Cervantes | Archive | 18.07.2014 |
Biblumliteraria | Fundación Biblioteca Virtual Miguel de Cervantes | Archive | 18.07.2014 |
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