Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Magister Ludi Game | Christy Dena | 2015 | 08.02.2024 | comedy, application, Mobile video games, escape room, narrator, new media writing prize, interactive, iOS |
Foursqare Tales | Declan Dineen | 2013 | 08.02.2024 | new media writing prize, notes, story, concept, Foursquare, smartphone, immersion |
The Engineer | Mathew Charles, Juan Passarelli, Ann Luce, Rob Mundy | 2013 | 08.02.2024 | gang, documentary, new media writing prize, conflict, history, family, family history, interactive image |
Future Lore | Filip J. Falk | 2018 | 08.02.2024 | text generator, poetry generator, future, technology, HTML, javascript, narrative, remix, poetry, generative, generative poetry |
TOPO_Trajectoires 20 ans de présence en art et littératures numériques | Michel Lefebvre, Eva Quintas | 2018 | 08.02.2024 | digital art, multimedia, theatre, visual arts, audio, public space, media art |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Canonizing Hypertext: Explorations and Constructions | Astrid Ensslin | Book (monograph) - print | 11.01.2023 | 2006 | |
Immersion, Digital Fiction and the Switchboard Metaphor | Astrid Ensslin, Alice Bell, Jen Smith, Isabelle van der Bom, Lyle Skains | Article in an online journal | 28.09.2022 | 2019 | |
Fourth VR: Indigenous virtual reality practice | Miriam Ross, Keziah Wallis | Article in an online journal | 28.09.2022 | 2020 | |
"These Waves …:" Writing New Bodies for Applied E-literature Studies | Lauren Munro, Hannah Fowlie, Megan Perram, Christine Wilks, Sarah Riley, Carla Rice, Astrid Ensslin, K. Alysse Bailey | 28.09.2022 | 2020 | ||
Video Games as Literary Devices | Jim Andrews | Article in an online journal | 28.09.2022 | 2007 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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The Wii | 2006 | 11.11.2016 | ||
BASIC | 1964 | 11.11.2016 | ||
Extensible Markup Language (XML) | 1996 | 11.11.2016 | ||
BlueJ | 2014 | 11.11.2016 | ||
Commodore 64 | 1982 | 11.11.2016 |
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Publishers and Journals
Name | Updated |
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Seneca Review | 08.05.2017 |
Mixtvision Mediengesellschaft mbH | 13.03.2017 |
Tralalère | 13.03.2017 |
Les éditions des Braques | 13.03.2017 |
Candonga | 28.02.2017 |
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Organizations
Name | Updated |
---|---|
Universidad de La Laguna. Tenerife | 15.08.2014 |
Universidad Nacional de Córdoba | 15.08.2014 |
Open stage | 09.08.2014 |
Universidad de Murcia | 06.08.2014 |
Syracuse University | 03.08.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Actamedia – Artemídia e Cultura digital Simpósio Internacional de Artemídia e Cultura Digital | 30.10.2012 | São Paulo | Brazil | 30.11.2016 |
III Mostra 3M de Arte Digital | 15.08.2012 | São Paulo | Brazil | 30.11.2016 |
ISEA2000 | 07.12.2000 | Paris | France | 30.11.2016 |
Electronic Literature Organization 2013: Chercher le texte | 23.09.2013 | Paris | France | 30.11.2016 |
Electronic Literature in the Digital Humanities: Research and Practice | 02.06.2014 | Victoria | Canada | 30.11.2016 |
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Databases and Archives
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