Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Monstrous Weather | Mark C. Marino, Rob Wittig | 2016 | 14.02.2024 | netprov, collaborative writing, network narrative, storytelling system |
Century Cross | Deena Larsen | 1995 | 14.02.2024 | Deena Larsen, Eastgate Quarterly Review of Hypertext, hypertext, Storyspace |
Hard West Turn: NanoGenMo Edition | Nick Montfort | 2017 | 14.02.2024 | |
The Days at Florbelle | Roman Kalinovski | 2015 | 14.02.2024 | video game, RPG, platform, lost works |
Yardley PA, 1997 | Todd Anderson | 08.02.2024 | interactive poem, visual music |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Making Games That Makes Stories | James Wallis | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System | D. Fox Harrell | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Games, Storytelling, and Breaking the String | Greg Costikyan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Design Decisions and Concepts in Licensed Collectible Card Games | Eric Lang, Pat Harrigan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Deikto: A Language For Interactive Storytelling | Chris Crawford | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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Coracle | 12.09.2017 |
Asian Journal of English Studies | 28.08.2017 |
Vagant | 22.08.2017 |
Revista Convergência Lusíada | 26.07.2017 |
Riviste Status Quaestionis | 26.07.2017 |
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Organizations
Name | Updated |
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EnsAD | 14.11.2014 |
Labex Arts-H2H | 13.11.2014 |
Electronic Visualization Laboratory (EVL... | 11.11.2014 |
Programme Franco-Norvègien | 06.11.2014 |
Alliance of Digital Humanities Organizat... | 06.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Ciberia Children Digital Literature Award | 21.04.2016 | MADRID | Spain | 30.11.2016 |
Textual Machines | 17.04.2015 | ATHENS | United States | 30.11.2016 |
The 8th International Screenwriting Research Network Conference – “Screenwriting, Text and Performance” | 10.09.2015 | London | United Kingdom | 30.11.2016 |
E-Poetry 2005 | 28.09.2005 | London | United Kingdom | 30.11.2016 |
Language and Encoding: A Symposium for Artists, Programmers, and Scholars | 08.11.2002 | Buffalo | United States | 30.11.2016 |
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Databases and Archives
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