Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
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GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
The Aesthetics of Feminist Digital Archiving in the Suffrage Postcard Project | Kristin Allukian | 2019 | 14.02.2024 | feminism, digital archive, digital humanities, images, data visualization, digital pedagogy |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Lire la littérature numérique à l’université : deux situations pédagogiques | Alexandra Saemmer | Article in a print journal | 27.09.2016 | 2010 | |
Aesthetics of Surface, Ephemeral and Re-Enchantment in Digital Literature: How Authors and Readers Deal with the Lability of the Electronic Device | Alexandra Saemmer | Article in a print journal, Article in an online journal | Neohelicon 36.2 | 27.09.2016 | 2009 |
Six Problems in Search of a Solution: The Challenge of Cybertext Theory and Ludology to Literary Theory | Markku Eskelinen | Article in an online journal, Article or chapter in a book, Conference paper or presentation | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media, Dichtung Digital 34 | 27.09.2016 | 2007 |
Augmented Reality Fiction | Stefan Schemat | Conference paper or presentation | 27.09.2016 | 2000 | |
Using Gowalla to Create a Historical Narrative | Katy Meyers | Weblog | 27.09.2016 | 2011 |
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Publishers and Journals
Name |
Updated![]() |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name |
Updated![]() |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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"The Digital Subject: Questioning Hypermnesia" - International and Transdisciplinary Conference | 13.11.2012 | Saint-Denis | France | 30.11.2016 |
NORLIT | 01.01.2001 | 30.11.2016 | ||
Acta Media III – Simpósio Internacional de Artemídia e Cultura Digital | 01.09.2004 | São Paulo | Brazil | 30.11.2016 |
Literatur und Strom 4: Laut P | 23.05.2012 | Stuttgart | Germany | 30.11.2016 |
ACM Hypertext 2000 | 30.05.2000 | San Antonio | United States | 30.11.2016 |
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Databases and Archives
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