Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Oneirografia | Andréa Catrópa | 2021 | 29.02.2024 | COVID-19, 3D, randomly-generated, dream |
Liberdade | Alckmar Luiz dos Santos, Francisco Marinho | 2013 | 22.02.2024 | digital literature, poetry, Interactive art, visual poetry |
Vital | Jason Edward Lewis | 2012 | 22.02.2024 | IPad app, touch-based interaction, poetry, mobile, performance poetry, computational typography, race, racial classification, White culture, hyperbolic, cultural geographies, authenticity, touch |
Rendition | nespresso | 2007 | 22.02.2024 | interactive fiction computer game, espionage |
Greetings from… | Paul O'Neill | 2019 | 22.02.2024 |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Storytelling with virtual reality in 360-degrees: a new screen grammar | Kath Dooley | Article in an online journal | 11.03.2024 | 2017 | |
Dawn of the new everything: encounters with reality and virtual reality | Jaron Lanier | Book (monograph) - print | 11.03.2024 | 2018 | |
Reality Media | Jay David Bolter, Maria Engberg, Blair MacIntyre | Book (collection) | 11.03.2024 | 2021 | |
Virtual reality cinema: narrative tips and techniques | Eric R Williams, Matt Love, Carrie Love | Book (monograph) - print | 11.03.2024 | 2021 | |
Virtual Reality | Howard Rheingold | Book (monograph) - print | 11.03.2024 | 1992 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Z-machine | 1979 | 22.11.2017 | ||
Soft Cinema | 22.11.2017 | |||
Texas Instruments TI-99/4A | Texas Instruments | 1981 | 22.11.2017 | |
TRS-80 | Tandy Corporation | 1977 | 22.11.2017 | |
Amstrad CPC | 1984 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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The Digital Subject International Event Series | 30.11.2012 | Saint-Denis | France | 30.11.2016 |
MLA 2014 | 09.01.2014 | Chicago | United States | 30.11.2016 |
Reading, Writing, and Programming E-Lit, Part 3 | 18.06.2014 | Milwaukee | United States | 30.11.2016 |
SIGGRAPH 2002 | 21.07.2002 | 30.11.2016 | ||
In(ter)ventions: Literary practice at the Edge | 18.02.2010 | Banff | Canada | 30.11.2016 |
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Databases and Archives
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