Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Kazoo | Jay Dillemuth | 02.02.2024 | ||
Limmerance | Marianna Shek | 2014 | 01.02.2024 | blogging, transmedia, SMS, chat, relationship |
The Cartographer’s Confession | James Attlee | 2017 | 01.02.2024 | ambient literature, narrative |
High Muck a Muck: Playing Chinese | Nicola Harwood, Fred Wah, Jin Zhang, Bessie Wapp, Thomas Loh, Simon Lysander, Tomoyo Ihaya, Phillip Djwa, Hiromoto Ida, Patrice Leung | 2015 | 01.02.2024 | interactive, interdisciplinary, collaboration, immigration, contemporary, historical, hybridity, pacific rim, poetry |
Sam & Max Beyond Time and Space | 2008 | 01.02.2024 | adventure, adventure game, narrative game, episodic, episodic fiction, point-and-click |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On "The Haunted House" | Keith Herber | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
On Character Creation Everway | Jonathan Tweet | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
On Juvenate | Marie-Laure Ryan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Life's Lottery | Kim Newman | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media" | Pat Harrigan, Noah Wardrip-Fruin | Other | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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APRJA | 25.02.2015 |
Sierra Entertainment | 17.02.2015 |
Argus Press | 17.02.2015 |
Bok og bibliotek | 17.02.2015 |
Michigan Quarterly Review | 13.02.2015 |
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Organizations
Name | Updated |
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Antipodes Association | 04.09.2013 |
University of Kent | 29.08.2013 |
University of Sydney | 27.08.2013 |
University of Western Sydney | 27.08.2013 |
RootFix Entertainment | 26.08.2013 |
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Events
Name | Event Date | City | Country | Updated |
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International Conference on Narrative 2011 | 07.04.2011 | St Louis | United States | 30.11.2016 |
E-Learning und Literatur | 17.09.2007 | Siegen | Germany | 30.11.2016 |
Streamflow Conditions: Charting a Poetics of Language, Code & Networks ~ + TIMESTAMP => 24 Hours of Networked Writing | 05.12.2009 | 30.11.2016 | ||
Digitale Literaturvermittlung - Praxis, Forschung, Archivierung | 23.10.2009 | Innsbruck | Austria | 30.11.2016 |
ELMCIP Seminar on Digital Poetics and the Present | 09.12.2011 | Amsterdam | Netherlands | 30.11.2016 |
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Databases and Archives
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