Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Ring Camera Pandemic Log | Mark Sample | 2020 | 08.02.2024 | virus, surveillance, pandemic, coronavirus, slice-of-life |
Paranormal Interactivity | Mark Briggs | 2017 | 08.02.2024 | video, audio, new media writing prize, history, interactive documentary, navigation |
#1WkNoTech | Mark C. Marino | 2015 | 08.02.2024 | netprov, collaborative writing, network narrative |
AdNauseam | Daniel C. Howe, Helen Nissenbaum | 2015 | 08.02.2024 | web browsers plugin, ad-block, art intervention |
@TinyKorczak (Twitterbot) | Yohanna Joseph Waliya | 2020 | 08.02.2024 |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Du jeu vidéo á l'éctriture hybride du réel. World of Electors ou l'at de la re-médiation | Marida Di Crosta | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
L'art de game design: caracteréristiques de l'expression vidéoludique | Sébastien Genevo | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
Introduction à la première partie: Le jeu, comme espace de résistance | Alexandra Saemmer | Article or chapter in a book | E-Formes 2: Au risque du jeu | 27.09.2016 | 2011 |
E-Formes 2: Au risque du jeu | Book (collection) | 27.09.2016 | 2011 | ||
Responsive Environments | Myron Krueger | Article or chapter in a book, Conference paper or presentation | The New Media Reader | 27.09.2016 | 1977 |
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Publishers and Journals
Name | Updated |
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Viking | 28.04.2015 |
Eugen Gomringer Press | 22.04.2015 |
Publicações Europa-América | 22.04.2015 |
Ass. Culturale Il Foglio | 19.04.2015 |
Frónesis | 15.04.2015 |
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Organizations
Name | Updated |
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LEETHI | 07.10.2013 |
University of Baltimore | 04.10.2013 |
Canterbury Christ Church University | 04.10.2013 |
University of Glasgow | 04.10.2013 |
Dalhousie Art Gallery | 28.09.2013 |
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Events
Name | Event Date | City | Country | Updated |
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Digital og Sosial | 10.11.2004 | Bergen | Norway | 30.11.2016 |
Workshop on Curating and Exhibiting Electronic Literature | 30.10.2012 | Bergen | Norway | 30.11.2016 |
Grand Text Auto Exhibition at the Beall Center for Art and Technology | 09.10.2007 | Irvine | United States | 30.11.2016 |
File Games Rio 2013 | 26.03.2013 | Rio de Janeiro | Brazil | 30.11.2016 |
Teneta 2000 | 20.11.2001 | 30.11.2016 |
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Databases and Archives
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