Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Lezer | Maud Vanhauwaert | 2019 | 01.02.2024 | installation, poetry, letter, vowels, consonants, audio, video, lezer, reader, words, black and white |
Sacrosanct | Istvan Chung | 01.02.2024 | interactive, fiction, playful, transgression, interaction | |
Heimlich Unheimlich | Hazel Smith, Roger Dean, Sieglinde Karl-Spence | 2020 | 01.02.2024 | collaboration, multimedia, poetry, collage, improvised and composed music |
Berlin Remix | Jim Bizzocchi, Justine Bizzocchi | 01.02.2024 | video installation, deconstructed film, short films, database, randomly-generated film, algorithmic operations, City Film, work, recreation, culture, class, sequencing pattern, editing pace, transition choice, visual treatment | |
Super Mario Bros | Shigeru Miyamoto | 1985 | 01.02.2024 | platform, nintendo, video game |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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One Story, Many Media | Kevin Wilson | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
Pax, Writing, and Change | Stuart Moulthrop | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
RE: Authoring Magritte: The Brotherhood of the Bent Billiard | Talan Memmott | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
The Sands of Time | Jordan Mechner | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
Writing Façade: A Case Study in Procedural Authorship | Michael Mateas | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 |
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Publishers and Journals
Name | Updated |
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Xexoxial Editions | 08.05.2015 |
RiLUnE (Revue des Littératures de l’Union Européenne/Review of Literatures of the European Union) | 05.05.2015 |
Revista Laboratorio | 04.05.2015 |
Interface Publications | 30.04.2015 |
Viking | 28.04.2015 |
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Organizations
Name | Updated |
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Faculdade de Letras da Universidade do P... | 14.10.2013 |
Faculdade de Ciências Sociais e Humanas... | 14.10.2013 |
Høgskolen i Hedmark | 09.10.2013 |
Eolss Publishers | 07.10.2013 |
Universidad Complutense | 07.10.2013 |
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Events
Name | Event Date | City | Country | Updated |
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UU First Humanities Student Conference: Time and Temporality | 09.01.2015 | Utrecht | 30.11.2016 | |
ELMCIP Seminar on Electronic Literature Communities | 20.09.2010 | Bergen | Norway | 30.11.2016 |
Narr@tive: Digital Storytelling | 22.04.2004 | Los Angeles | United States | 30.11.2016 |
Salette Tavares – Desalinho das Linhas | 21.03.2010 | 30.11.2016 | ||
Digitale Kunst in der Bibliothek - Digital Art in the Library | 28.03.2012 | Basel | Switzerland | 30.11.2016 |
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Databases and Archives
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