Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Concrètisations X | Graeme Truslove | 08.02.2024 | ||
Buscando Al Sr. Goodbar (Looking for Mr. Goodbar) | Michelle Teran | 2009 | 08.02.2024 | locative narrative, performance, YouTube, google earth |
regenerative | Eugenio Tisselli | 2005 | 08.02.2024 | degenerative, regenerative, interactive |
Arlequi | Brian Evans | 08.02.2024 | animation, music, digital map, visual music | |
flâneur - tag the world | Anders Sundnes Løvlie | 2010 | 08.02.2024 | collaboration, locative, literature, mobile media, writing games |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Artificial Intelligence and Games | Georgious N Yannakakis, Julian Togelius | Book (monograph) - print | 15.03.2024 | 2018 | |
Storytelling with virtual reality in 360-degrees: a new screen grammar | Kath Dooley | Article in an online journal | 11.03.2024 | 2017 | |
Dawn of the new everything: encounters with reality and virtual reality | Jaron Lanier | Book (monograph) - print | 11.03.2024 | 2018 | |
Reality Media | Jay David Bolter, Maria Engberg, Blair MacIntyre | Book (collection) | 11.03.2024 | 2021 | |
Virtual reality cinema: narrative tips and techniques | Eric R Williams, Matt Love, Carrie Love | Book (monograph) - print | 11.03.2024 | 2021 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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R (statistical programming language) | 1993 | 11.07.2021 | ||
GitHub | 2008 | 02.06.2021 | ||
Generative Pre-trained Transformer 2 (GPT-2) | openAI | 2019 | 25.05.2021 | |
Tensorflow | Google Inc. | 2016 | 25.05.2021 | |
Pytorch | 2017 | 25.05.2021 |
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Publishers and Journals
Name | Updated |
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MATLIT: Materialities of Literature | 07.11.2016 |
Colóquio/Letras | 07.11.2016 |
Korporacja Ha!art | 12.10.2016 |
Journal of Religion & Literature | 10.10.2016 |
Ahsahta Press | 10.10.2016 |
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Organizations
Name | Updated |
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Digital Humanities Summer Institute | 13.06.2014 |
Bangor University | 08.06.2014 |
University of South Florida | 25.04.2014 |
University of Wisconsin-Milwaukee | 25.04.2014 |
Universidad de Granada | 23.03.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Workshop for the International Collaborative Development of a Glossary of Literary Terms For Digital Environments | 05.12.2010 | Sydney | Australia | 30.11.2016 |
6th International Comparative Literature Colloquium "The Author: Who or What Is Writing Literature?" | 06.09.2008 | Lipica | Slovenia | 30.11.2016 |
Electronic Literature Organization 2012: Electrifying Literature: Affordances and Constraints | 20.06.2012 | Morgantown | United States | 30.11.2016 |
Reading Rebooted | Installation and web exhibit of digital literature | 30.11.2009 | United States | 30.11.2016 | |
Network Archaeology | 19.04.2012 | Oxford | United States | 30.11.2016 |
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Databases and Archives
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Research Collections
Title | Collection curated by | Updated |
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The Importance of the Term of Narratology in Electronic Literature | 23.11.2018 | |
EL-games | 20.11.2018 | |
Games | 13.11.2018 | |
Erasure | Álvaro Seiça | 23.10.2018 |
Third Person: Authoring and Exploring Vast Narratives | Pat Harrigan, Noah Wardrip-Fruin | 02.10.2018 |
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