Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
The Machine Learning Breakfast Club (netprov) | Mark C. Marino, Rob Wittig | 2019 | 08.02.2024 | netprov, machine learning, artificial intelligence, role-play, teaching, caricature |
Towa Towa | Aaron Oldenburg | 2012 | 08.02.2024 | digital art, e-lit, culture, guyanese culture, trinidadian culture, challenge, viewer, active role, partecipants, digital form |
Always Tomorrow | Caitlin Fisher, Damon Loren Baker | 2012 | 08.02.2024 | virtual reality, fiction, interactive, poetry |
Chimeria: Grayscale | D. Fox Harrell | 08.02.2024 | ||
The Pub and the People: A Worktown Study | Mass-Observation | 1987 | 08.02.2024 | Mass-Observation movement, social survey |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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What Does a Very Large-Scale Conversation Look Like? | Warren Sack | Article in an online journal | 02.10.2024 | 2005 | |
Literal Art | John Cayley | Article in an online journal | 20.09.2024 | 2004 | |
Literal Art (sidebar) | John Cayley | Article in an online journal | 20.09.2024 | 2004 | |
Approaches to Interactive Text and Recombinant Poetics | Bill Seaman | Article in an online journal | 20.09.2024 | 2004 | |
Moving Through Me as I Move | Stephanie Strickland | Article in an online journal | 20.09.2024 | 2004 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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R (statistical programming language) | 1993 | 11.07.2021 | ||
GitHub | 2008 | 02.06.2021 | ||
Generative Pre-trained Transformer 2 (GPT-2) | openAI | 2019 | 25.05.2021 | |
Tensorflow | Google Inc. | 2016 | 25.05.2021 | |
Pytorch | 2017 | 25.05.2021 |
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Publishers and Journals
Name | Updated |
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Campo Santo | 26.10.2017 |
East of the web | 25.10.2017 |
LucasArts | 24.10.2017 |
EA Sports | 24.10.2017 |
Bethesda Softworks | 20.10.2017 |
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Organizations
Name | Updated |
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Faculdade de Letras da Universidade de C... | 05.02.2015 |
Universidade de Coimbra/ University of C... | 05.02.2015 |
Portuguese Association for Anglo-America... | 05.02.2015 |
University of Bremen | 05.02.2015 |
University of Paris 8 Vincennes Saint-De... | 30.01.2015 |
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Events
Name | Event Date | City | Country | Updated |
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I Simpósio Nacional de Pesquisadores em Comunicação e Cibercultura (ABCiber) | 25.09.2006 | São Paulo | Brazil | 30.11.2016 |
Cyberfest | 23.11.2012 | St-Petersburg | Russia | 30.11.2016 |
Collaborative Creativity in New Media -- Performance Night | 07.08.2013 | Bergen | Norway | 30.11.2016 |
Seminario de literatura electrónica en lengua española | 22.04.2014 | Madrid | Spain | 30.11.2016 |
Writing Digital: MIX DIGITAL 3 | 02.07.2015 | Bath | United Kingdom | 30.11.2016 |
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Databases and Archives
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Research Collections
Title | Collection curated by | Updated |
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The Importance of the Term of Narratology in Electronic Literature | 23.11.2018 | |
EL-games | 20.11.2018 | |
Games | 13.11.2018 | |
Erasure | Álvaro Seiça | 23.10.2018 |
Third Person: Authoring and Exploring Vast Narratives | Pat Harrigan, Noah Wardrip-Fruin | 02.10.2018 |
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