Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
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Chimeria: Gatekeeper | D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland | 2014 | 08.02.2024 | Chimeria; hypertext fiction; fantasy game; sociology of stigma |
White-Faced Bromeliads on 20 Hectares | Loss Pequeño Glazier | 1999 | 08.02.2024 | visual poetry, HTML, DHTML, javascript, translation, place, e-poetry, permutation, multi-lingual, e-literature, pictures, Costa Rica, ecosystems, variability, digital textuality, cultura |
Psychometric Researches | Benjamin Laird | 2019 | 08.02.2024 | born-digital poetics, 3d image |
Lines of Force | Nick Montfort | 2019 | 08.02.2024 | |
The Machine Learning Breakfast Club (netprov) | Mark C. Marino, Rob Wittig | 2019 | 08.02.2024 | netprov, machine learning, artificial intelligence, role-play, teaching, caricature |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Approaches to translation studies | 19.05.2020 | ||||
One Story, Many Media | Kevin Wilson | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
Pax, Writing, and Change | Stuart Moulthrop | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
RE: Authoring Magritte: The Brotherhood of the Bent Billiard | Talan Memmott | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
Structure and Meaning in Role-Playing Game Design | Rebecca Borgstrom | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 |
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Publishers and Journals
Name |
Updated![]() |
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Arnolfini Gallery | 31.10.2017 |
Electronic Arts | 26.10.2017 |
Aspyr | 26.10.2017 |
Annapurna Interactive | 26.10.2017 |
Black Vein Productions | 26.10.2017 |
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Organizations
Name |
Updated![]() |
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Malmö University | 18.02.2015 |
University of Puerto Rico | 17.02.2015 |
University of Art and Design, Linz | 17.02.2015 |
Rhode Island School of Design | 11.02.2015 |
Centro de Estudos de Comunicação e Lingu... | 05.02.2015 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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Avenues of Access: An Exhibit & Online Archive of New 'Born Digital' Literature | 03.01.2013 | Boston | United States | 30.11.2016 |
Reading wide, writing wide in the digital age: perspectives on transliteratures | 22.10.2015 | Madrid | Spain | 30.11.2016 |
Electronic Literature Organization 2014: Hold the Light | 18.06.2014 | Milwaukee | United States | 30.11.2016 |
Colóquio Internacional Figuras da Ficção 4 | 05.11.2013 | Portugal | 30.11.2016 | |
DRHA 2015 Digital Research in the Humanities and Arts Dublin Conference | 30.08.2015 | 30.11.2016 |
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Databases and Archives
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