Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Hologram Will | Filip J. Falk | 2019 | 14.02.2024 | interactive fiction, hypertext, story, game, narrative, sci-fi, science fiction, narrative game, choices, remix |
Margins of History | Natasha Boskic, Mohamad Kebbewar, Mary McDonald | 2019 | 14.02.2024 | witness, syria, Serbia, personal voice, story, false narrative, war |
Fragile Pulse: A Meditation App | Kyle Booten | 2019 | 14.02.2024 | digital media, hyper attention, computational media, self-care, digital text, web application, natural language processing |
El Hacedor (de Borges), Remake | Agustín Fernández Mallo | 2011 | 14.02.2024 | remake, memory, multimedia object, rewriting, post-print novel |
Eldorado, Iraq 2017 (Iraqi soundscape 2012-2013) | Edouard Beau | 2019 | 14.02.2024 | middle east, analysis tool, 3D, iraq, virtual reality |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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What is the Point of Compulit? | Marie-Laure Ryan | Review | 27.09.2016 | 1998 | |
Interactive Drama: Narrativity in a Highly Interactive Environment | Marie-Laure Ryan | Article in a print journal | 27.09.2016 | 1997 | |
Immersion versus Interactivity: Virtual Reality and Literary Theory | Marie-Laure Ryan | Article in an online journal | 27.09.2016 | 1994 | |
The Heuristics of Automatic Story Generation | Marie-Laure Ryan | Article in a print journal | 27.09.2016 | 1987 | |
Poetic Ergodic Capture | Philippe Bootz | Conference paper or presentation | 27.09.2016 | 2011 |
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Publishers and Journals
Name | Updated |
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Vassar Review | 20.04.2018 |
Penned in the Margins | 10.04.2018 |
Language In India: Strength for Today and Bright Hope for Tomorrow | 06.04.2018 |
[sic] – a Journal of Literature, Culture and Literary Translation | 06.04.2018 |
CR: The New Centennial Review | 17.03.2018 |
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Organizations
Name | Updated |
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Clemson University | 23.04.2015 |
Publicações Europa-América | 22.04.2015 |
Apple Inc. | 18.04.2015 |
Fondation Maison des Sciences de l'... | 20.03.2015 |
Universidade de Évora | 12.03.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Workshop on Curating and Exhibiting Electronic Literature | 30.10.2012 | Bergen | Norway | 30.11.2016 |
Grand Text Auto Exhibition at the Beall Center for Art and Technology | 09.10.2007 | Irvine | United States | 30.11.2016 |
File Games Rio 2013 | 26.03.2013 | Rio de Janeiro | Brazil | 30.11.2016 |
Teneta 2000 | 20.11.2001 | 30.11.2016 | ||
Poesia Visual 2: Totem de Andre Vallias | 12.01.2013 | Rio de Janeiro | Brazil | 30.11.2016 |
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Databases and Archives
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