Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Texts, Interfaces, and the Puzzle Element in Her Story | Kenneth Alba | 2019 | 14.02.2024 | computer game, interface, mystery, interface design |
Escríbe tu propio Quijote | Belén Gache | 2006 | 14.02.2024 | poem, rewrite, interface, word processor, Don Quijote, wordtoys, keyboard, keystrokes |
Letter | Eduardo Kac | 1996 | 14.02.2024 | 3D, poetry, spatial, navigational, Brazilian electronic poetry, Eduardo Kac |
El libro del fin del mundo | Belén Gache | 2002 | 14.02.2024 | encyclopedia, knowledge, world, questioning, identities, Création, autonomous, imaginary universe |
Room #3, from The Offline Website Project | Alex Saum-Pascual | 2020 | 14.02.2024 | zoom, video call, data gathering, privacy, solitude, surveillance, COVID-19 |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Literature in the Digital Age: An Introduction | Adam Hammond | Book (monograph) - print | 06.12.2021 | 2016 | |
A Biocultural Approach to Literary Theory and Interpretation | Nancy Easterlin | Book (monograph) - print | 06.12.2021 | 2012 | |
An Introduction to Narratology | Monika Fludernik | Book (monograph) - print | 06.12.2021 | 2010 | |
Persuasive Games: The Expressive Power of Videogames | Ian Bogost | Book (monograph) - print | 06.12.2021 | 2010 | |
Pre-web Digital Publishing and the Lore of Electronic Literature | Astrid Ensslin | Book (monograph) - print | 06.12.2021 | 2022 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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ActionScript | 1998 | 23.04.2015 | ||
Adobe Creative Suit | 2003 | 23.04.2015 | ||
Dreamweaver | 1997 | 23.04.2015 | ||
Google API | 2001 | 23.04.2015 | ||
Unity | 2005 | 22.04.2015 |
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Publishers and Journals
Name | Updated |
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The New Press | 13.08.2018 |
Authorship | 13.08.2018 |
Journal of Aesthetics and Art Criticism | 13.08.2018 |
Taper | 04.07.2018 |
Bad Quarto | 04.07.2018 |
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Organizations
Name | Updated |
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Mosman Art Gallery | 04.08.2015 |
Sydney Festival | 04.08.2015 |
The Norwegian Institute for Children... | 04.08.2015 |
University of Technology, Sydney (UTS) | 04.08.2015 |
Universitat Autònoma de Barcelona | 15.06.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Найдено в Петербурге | 17.01.2013 | Moscow | 30.11.2016 | |
Visualizing Electronic Literature Seminar | 19.08.2013 | Bergen | Norway | 30.11.2016 |
VIS 2014 | 09.11.2014 | Paris | France | 30.11.2016 |
Digital Literary Studies 2015 | 14.05.2015 | Coimbra | Portugal | 30.11.2016 |
International mediapoetry festival 101. Memory Formatting | 13.04.2016 | St. Petersburg | Russia | 30.11.2016 |
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Databases and Archives
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