Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Margins of History | Natasha Boskic, Mohamad Kebbewar, Mary McDonald | 2019 | 14.02.2024 | witness, syria, Serbia, personal voice, story, false narrative, war |
Fragile Pulse: A Meditation App | Kyle Booten | 2019 | 14.02.2024 | digital media, hyper attention, computational media, self-care, digital text, web application, natural language processing |
El Hacedor (de Borges), Remake | Agustín Fernández Mallo | 2011 | 14.02.2024 | remake, memory, multimedia object, rewriting, post-print novel |
Eldorado, Iraq 2017 (Iraqi soundscape 2012-2013) | Edouard Beau | 2019 | 14.02.2024 | middle east, analysis tool, 3D, iraq, virtual reality |
17776 (What Football Will Look Like in the Future) | Jon Bois | 2017 | 14.02.2024 | hypertext fiction, sport, future, football, mixed media, google earth, sports writing, post-capitalism |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Archiving Ephemera – The Case of Netprov; Graphic Design in Re-Presenting Electronic Literature | Rob Wittig | Conference paper or presentation | 27.09.2016 | 2014 | |
Do You Feel Like A Hero Yet? Externalised Morality in Video Games | Michael James Heron | Conference paper or presentation | 27.09.2016 | 2014 | |
Border Connections in Electronic Literature | Carles Sora | Article (other medium), Weblog | 27.09.2016 | 2015 | |
GAMES, PO, ART, PLAY, & ARTEROIDS 2.03 | Jim Andrews | Article on the author's website | 27.09.2016 | 2001 | |
Material Combinatorium Supremum | Jim Andrews | Article on the author's website | 27.09.2016 | 2001 |
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Publishers and Journals
Name | Updated |
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Tundra Publishing | 12.09.2018 |
Emblematic | 12.09.2018 |
Immerse | 05.09.2018 |
Vintage Books | 23.08.2018 |
Techsty: Literatura i nowe media | 21.08.2018 |
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Organizations
Name | Updated |
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Pratt Institute BFA Writing Program | 30.08.2015 |
Rabén & Sjögren | 30.08.2015 |
Mobilive | 30.08.2015 |
WSOY | 29.08.2015 |
Spinfy | 29.08.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Art Focus for Technologies: Charm and Challenge | 14.07.2011 | Ekaterinburg | Russia | 30.11.2016 |
Teneta 1995 | 07.04.1997 | 30.11.2016 | ||
Paratext in Digital Culture: Is Paratext Becoming the Story? Pasts, Presents and Futures of Paratext in Digital Culture | 28.08.2014 | Bergen | Norway | 30.11.2016 |
Teaching Creative Writing with Python | 20.06.2014 | United States | 30.11.2016 | |
The Extensions of Many | 04.03.2015 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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