Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Margins of History | Natasha Boskic, Mohamad Kebbewar, Mary McDonald | 2019 | 14.02.2024 | witness, syria, Serbia, personal voice, story, false narrative, war |
Fragile Pulse: A Meditation App | Kyle Booten | 2019 | 14.02.2024 | digital media, hyper attention, computational media, self-care, digital text, web application, natural language processing |
El Hacedor (de Borges), Remake | Agustín Fernández Mallo | 2011 | 14.02.2024 | remake, memory, multimedia object, rewriting, post-print novel |
Eldorado, Iraq 2017 (Iraqi soundscape 2012-2013) | Edouard Beau | 2019 | 14.02.2024 | middle east, analysis tool, 3D, iraq, virtual reality |
17776 (What Football Will Look Like in the Future) | Jon Bois | 2017 | 14.02.2024 | hypertext fiction, sport, future, football, mixed media, google earth, sports writing, post-capitalism |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Gesammelte Texte 1: Essays | Franz Mon | Book (collection) | 21.05.2024 | 1994 | |
On And Then There Were None | Lee Sheldon | Second Person: Role-Playing and Story in Games and Playable Media | 08.05.2024 | ||
Awesome and Terrifying | Andrew McMurray | Article in an online journal | Critical Ecologies | 03.05.2024 | 2006 |
The Corrections | Jonathan Franzen | Book (monograph) - print | 02.05.2024 | 2001 | |
Manifesto of Surrealism | André Breton | Article or chapter in a book | 02.05.2024 | 1972 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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cyberlink powerdirector | 12.04.2020 | |||
3D Hologram Pyramid Display | 12.04.2020 | |||
2010 | 07.11.2019 | |||
Nintendo 64 | Nintendo | 1996 | 06.11.2019 | |
Super Nintendo Entertainment System (Super NES or SNES) | Nintendo | 1991 | 05.11.2019 |
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Publishers and Journals
Name | Updated |
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Tundra Publishing | 12.09.2018 |
Emblematic | 12.09.2018 |
Immerse | 05.09.2018 |
Vintage Books | 23.08.2018 |
Techsty: Literatura i nowe media | 21.08.2018 |
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Organizations
Name | Updated |
---|---|
Pratt Institute BFA Writing Program | 30.08.2015 |
Rabén & Sjögren | 30.08.2015 |
Mobilive | 30.08.2015 |
WSOY | 29.08.2015 |
Spinfy | 29.08.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Interrupt 2008 | 17.10.2008 | Providence | United States | 30.11.2016 |
NORLIT | 01.01.2001 | 30.11.2016 | ||
E-Learning und Literatur | 17.09.2007 | Siegen | Germany | 30.11.2016 |
Streamflow Conditions: Charting a Poetics of Language, Code & Networks ~ + TIMESTAMP => 24 Hours of Networked Writing | 05.12.2009 | 30.11.2016 | ||
Machine Poetics | 11.11.2004 | Los Angeles | United States | 30.11.2016 |
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Databases and Archives
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