Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Escríbe tu propio Quijote | Belén Gache | 2006 | 14.02.2024 | poem, rewrite, interface, word processor, Don Quijote, wordtoys, keyboard, keystrokes |
Letter | Eduardo Kac | 1996 | 14.02.2024 | 3D, poetry, spatial, navigational, Brazilian electronic poetry, Eduardo Kac |
El libro del fin del mundo | Belén Gache | 2002 | 14.02.2024 | encyclopedia, knowledge, world, questioning, identities, Création, autonomous, imaginary universe |
Room #3, from The Offline Website Project | Alex Saum-Pascual | 2020 | 14.02.2024 | zoom, video call, data gathering, privacy, solitude, surveillance, COVID-19 |
The Death of the Novel and Other Stories | Ronald Sukenick | 1969 | 14.02.2024 |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Understanding and Communicating Social Informatics: A Framework for Studying and Teaching the Human Context of Information and Communication Technologies | Rob Kling | 01.10.2021 | 2005 | ||
About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola | Heather Corcoran | Article or chapter in a book | Artists Re:Thinking Games | 01.10.2021 | 2010 |
From Parasitism to Institutionalism: Risks and Tactics for Game-Based Art | Daphne Dragona | Article or chapter in a book | Artists Re:Thinking Games | 01.10.2021 | 2010 |
Small Screen Fictions | Book (collection) | 01.10.2021 | 2018 | ||
The Future of the Page | Book (collection) | 01.10.2021 | 2004 |
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Publishers and Journals
Name | Updated |
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Grove Atlantic | 02.10.2018 |
Dutton | 02.10.2018 |
Beckett & DeHondt | 02.10.2018 |
Dodsley | 02.10.2018 |
Ann Ward | 02.10.2018 |
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Organizations
Name | Updated |
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RIT | 17.09.2015 |
Saint-Petersburg State University | 12.09.2015 |
Agentic Digital Media | 10.09.2015 |
High Muck a Muck Artist Collective | 10.09.2015 |
Kwantlen Polytechnic University | 10.09.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Congreso de literatura e informática | 14.12.2014 | Florianópolis | Brazil | 30.11.2016 |
International Conference: Digital Literary Studies | 14.05.2015 | 30.11.2016 | ||
Hybridity and Synaesthesia | 06.08.2015 | Bergen | Norway | 30.11.2016 |
Transmediations! | 13.10.2016 | Växjö | Sweden | 30.11.2016 |
Cybermountain Colloquium | 28.05.1999 | Denver | United States | 30.11.2016 |
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Databases and Archives
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