Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Digital Media | Scott Rettberg, Jill Walker Rettberg | Article or chapter in a book | Teaching Narrative Theory | 27.09.2016 | 2010 |
Teaching Narrative Theory | Book (collection) | 27.09.2016 | 2010 | ||
Hypertext Fiction in the Twilight Zone | Raine Koskimaa | Conference paper or presentation | 27.09.2016 | 1998 | |
Text as Virtual Reality (Techno-Aesthetics and Web-Literatures) | Janez Strehovec | Conference paper or presentation | 27.09.2016 | 1998 | |
The Experience of the Unique in Reading Digital Literature | Raine Koskimaa | Article or chapter in a book, Conference paper or presentation | OLE Officina di Letteratura Elettronica: Lavori del Convegno, Napoli, Gennaio 2011 | 27.09.2016 | 2011 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Digital Arts and Culture 1999 Conference | 28.10.1999 | Atlanta | United States | 30.11.2016 |
Media Transatlantic: Media Theory in North America and German-Speaking Europe | 08.04.2010 | Vancouver | Canada | 30.11.2016 |
ASAP 2: Configuring the Present Across Arts and Media | 28.10.2010 | Trier | Germany | 30.11.2016 |
Conferência Sophia no País das Maravilhas | 25.11.2005 | Porto | Portugal | 30.11.2016 |
Call-for-Papers Texto Digital: "Digital Literature in English: A Trancultural/Transliterary Approach" | 14.03.2012 | Brazil | 30.11.2016 |
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Databases and Archives
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