Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Hypertext 3.0: Critical Theory and New Media in an Era of Globalization | George P. Landow | Book (monograph) - print | 03.10.2021 | 2006 | |
Super-Scroll-Back: B | Uwe Wirth | Article in an online journal | 03.10.2021 | 2000 | |
Computer games as literature | Don Zancanella, Leslie Hall, Penny Pence | Article or chapter in a book | 03.10.2021 | 2000 | |
Literacy Online: The Promise (and Peril) of Reading (and Writing) with Computers | 03.10.2021 | 1992 | |||
Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media Volume 2 | Dene Grigar, Nicholas Schiller, Holly Slocum, Moneca Roath, Kathleen Zoller, Mariah Gwin, Andrew Nevue | Book (collection) | 03.10.2021 | 2019 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Literatur und Strom 1: Code, Interface, Concept | 09.11.2005 | Stuttgart | Germany | 30.11.2016 |
Exploring Paratexts in Digital Contexts | 06.12.2012 | Bergen | Norway | 30.11.2016 |
I Simpósio Internacional e V Simpósio Nacional de Literatura e Informática | 20.11.2012 | Brazil | 30.11.2016 | |
Künstlerische Gestaltungsmöglichkeiten von Hyperfiction und Hypermedia | 28.05.2000 | Germany | 30.11.2016 | |
International Conference on Narrative 2012 | 15.03.2012 | Las Vegas | United States | 30.11.2016 |
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Databases and Archives
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