Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Oneirografia | Andréa Catrópa | 2021 | 29.02.2024 | COVID-19, 3D, randomly-generated, dream |
Liberdade | Alckmar Luiz dos Santos, Francisco Marinho | 2013 | 22.02.2024 | digital literature, poetry, Interactive art, visual poetry |
Vital | Jason Edward Lewis | 2012 | 22.02.2024 | IPad app, touch-based interaction, poetry, mobile, performance poetry, computational typography, race, racial classification, White culture, hyperbolic, cultural geographies, authenticity, touch |
Rendition | nespresso | 2007 | 22.02.2024 | interactive fiction computer game, espionage |
Greetings from… | Paul O'Neill | 2019 | 22.02.2024 |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Early Electronic Literature in the Romantic Tradition | Timothy Wilcox | Book (Ph.D. dissertation) - online | 14.07.2022 | 2019 | |
Generating Narrative in an Interactive Fiction Game | John L Jacko | Book (Ph.D. dissertation) - online | Curating Simulated Storyworlds | 08.07.2022 | 2018 |
Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory | Markku Eskelinen | Book (Ph.D. dissertation) - print | 08.07.2022 | 2009 | |
Digital Literature: Theoretical and Aesthetic Reflections | Luciana Gattass | Book (Ph.D. dissertation) - online | 08.07.2022 | 2011 | |
Des arts-réseaux aux dérives programmées : actualité de "l'art comme expérience | Karen O'Rourke | Book (Ph.D. dissertation) - print | 08.07.2022 | 2011 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Objective-C | Apple Inc. | Brad Cox, Tom Love | 1984 | 08.09.2016 |
Eclipse | 2001 | 08.09.2016 | ||
Kinect | Microsoft | 2010 | 08.09.2016 | |
Rhino 3D | 2016 | 27.06.2016 | ||
Pro Tools | 1989 | 20.06.2016 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Electronic Literature: A Matter of Bits | 19.01.2016 | New Jersey | United States | 30.11.2016 |
Digital Arts and Culture 1999 Conference | 28.10.1999 | Atlanta | United States | 30.11.2016 |
Media Transatlantic: Media Theory in North America and German-Speaking Europe | 08.04.2010 | Vancouver | Canada | 30.11.2016 |
ASAP 2: Configuring the Present Across Arts and Media | 28.10.2010 | Trier | Germany | 30.11.2016 |
Conferência Sophia no País das Maravilhas | 25.11.2005 | Porto | Portugal | 30.11.2016 |
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Databases and Archives
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