Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Nijmeegs avontuur | Wim Couwenberg | 1980 | 29.02.2024 | text-based videogame, commodore 64, adventure game |
Je dis merde et remerde / Et reremerde | Saskia de Jong | 2012 | 29.02.2024 | website, experimental film, poetry, kinetic typography, audio, climate change |
Wiersze za sto dolarów / One hundered dollars poems | Piotr Marecki | 2017 | 29.02.2024 | crowdsourcing, crowdsourced poetry, decentering digital media, amazon mechanical turk, amazon, platform capitalism |
Audiographe In Situ #1 | Mickaël Lafontaine | 29.02.2024 | voice, soundscape, geolocalized, rhythm, intensity, interactive | |
Wąwóz Taroko | Piotr Marecki, Aleksandra Małecka | 2009 | 29.02.2024 | generative, poetry, poetry generator, remix, Taroko Gorge |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Making Games That Makes Stories | James Wallis | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System | D. Fox Harrell | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Games, Storytelling, and Breaking the String | Greg Costikyan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Design Decisions and Concepts in Licensed Collectible Card Games | Eric Lang, Pat Harrigan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Deikto: A Language For Interactive Storytelling | Chris Crawford | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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Seix Barral | 28.11.2018 |
Aristas Martinez Ediciones | 28.11.2018 |
Simulacrum Liberation Press | 29.10.2018 |
Les Lèvres Nues | 29.10.2018 |
Writer Response Theory | 29.10.2018 |
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Organizations
Name | Updated |
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NextUp | 26.04.2016 |
E-on Software | 26.04.2016 |
Smith Micro Software | 26.04.2016 |
eLITE-CM | 26.04.2016 |
Google Inc. | 31.03.2016 |
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Events
Name | Event Date | City | Country | Updated |
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RETHink Art Digital Festival | 01.09.2016 | Rethymno | Greece | 17.03.2017 |
L'enseignement de la littérature avec le numérique | 07.03.2017 | Grenoble | France | 08.03.2017 |
132nd MLA Annual Convention (2017) | 05.01.2017 | Philadelphia | United States | 07.02.2017 |
2015 International Conference on Interactive Digital Storytelling | 30.11.2015 | 20.12.2016 | ||
ReAnagramas | 30.06.2016 | Lisbon | Portugal | 09.12.2016 |
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Databases and Archives
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