Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
AI Dungeon | 2019 | 15.03.2024 | AI, RPG | |
When you reach Kyoto | Geniwate, Brian Kim Stefans | 2005 | 08.03.2024 | Shockwave, audio, letters, scheduled, responsive |
Visual Sonnet #1 | Braxton Soderman | 2004 | 08.03.2024 | Shockwave, responsive, generative, sonnet |
Toward a Circulation of the Page | Braxton Soderman | 2003 | 08.03.2024 | collage, kinetic, Shockwave, audio |
Tierra de Extracción | Domenico Chiappe, Andreas Meier | 2000 | 08.03.2024 | narrative, collaboration, hypertext, audio, Shockwave, multilingual or non-english |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Moving Through Me as I Move | Stephanie Strickland | Article in an online journal | 20.09.2024 | 2004 | |
Digital Deep-Sea Diving: navigating the narrative depths of E-lit and VR | Melinda White | Conference paper or presentation | 20.09.2024 | 2018 | |
Card Shark and Thespis | Mark Bernstein | Article in an online journal | 20.09.2024 | 2004 | |
E-Lit in Arabic Universities: Status Quo and Challenges | Reham Hosny | Article in an online journal | Hyperrhiz 16: Globalizing Electronic Literature | 20.09.2024 | 2017 |
Code Before Content? Brogrammer Culture in Games and Electronic Literature | Anastasia Salter | Conference paper or presentation | 20.09.2024 | 2017 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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GitHub | 2008 | 02.06.2021 | ||
Generative Pre-trained Transformer 2 (GPT-2) | openAI | 2019 | 25.05.2021 | |
Tensorflow | Google Inc. | 2016 | 25.05.2021 | |
Pytorch | 2017 | 25.05.2021 | ||
Observable | 25.05.2021 |
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Publishers and Journals
Name | Updated |
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Scribner | 29.04.2020 |
Local Consumption Publications | 27.04.2020 |
VDM Verlag | 15.04.2020 |
Studien Verlag | 14.04.2020 |
vieweg | 06.04.2020 |
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Organizations
Name | Updated |
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Hewlett Packard | 25.09.2017 |
Electronic Book Review | 12.09.2017 |
Borough of Manhattan Community College | 12.09.2017 |
Livefyre | 11.09.2017 |
Musical.ly, Inc | 11.09.2017 |
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Events
Name | Event Date | City | Country | Updated |
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UWE Bristol’s Degree Show | 08.06.2018 | Bristol | United Kingdom | 12.09.2018 |
ELMCIP Electronic Literature Knowledge Base Symposium 2018 | 26.04.2018 | Bergen | Norway | 11.09.2018 |
Sundance Film Festival | 05.09.2018 | |||
RPG Maker as an E-Literature Platform | 15.08.2018 | Montréal | Canada | 04.09.2018 |
ELO 2018 - AI & Deep Learning Systems | 14.08.2018 | 29.08.2018 |
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Databases and Archives
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Research Collections
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