Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Niktophobia | 2024 | 15.03.2024 | VR, adventure game, first-person | |
Scanner Sombre | 2017 | 15.03.2024 | VR, puzzle, adventure game | |
The Elder Scrolls V: Skyrim VR | 2018 | 15.03.2024 | VR, adventure game, RPG | |
Family Tree | Rozalie Hirs | 2006 | 15.03.2024 | image, mobile, family, genealogy |
The Tale of Onogoro | 2022 | 15.03.2024 | VR, adventure game, RPG |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Memory, the Muse, and Judy Malloy's its name was Penelope | Dene Grigar | Article (other medium) | Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media Volume 1 | 08.06.2018 | 2018 |
Contextualizing the King of Space | Dene Grigar | Article or chapter in a book | Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media Volume 1 | 07.06.2018 | 2018 |
Untangling the Threads of the Labyrinth in David Kolb's "Socrates in the Labyrinth" | Dene Grigar | Article or chapter in a book | Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media Volume 1 | 07.06.2018 | 2018 |
Video Games as Unnatural Narratives | Astrid Ensslin | Article or chapter in a book | 06.06.2018 | 2015 | |
Immersion in Digital Fiction: A Cognitive, Empirical Approach | Alice Bell, Astrid Ensslin, Isabelle van der Bom, Jen Smith | Article in an online journal | 06.06.2018 | 2018 |
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Publishers and Journals
Name | Updated |
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Anteism Books | 25.05.2021 |
LAOB The Language Art Observer | 24.05.2021 |
Scan:A Journal of Media Arts Culture | 31.03.2021 |
Overland | 26.03.2021 |
Samson | 25.03.2021 |
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Organizations
Name | Updated |
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Fakulteta za informacijske študije v Nov... | 12.09.2018 |
Capilano University | 05.09.2018 |
Istanbul Bilgi University | 05.09.2018 |
Federal University of Technology of Para... | 05.09.2018 |
University of New Hampshire | 04.09.2018 |
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Events
Name | Event Date | City | Country | Updated |
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Digital kultur, estetiske praksiser | 10.09.2019 | Trondheim | Norway | 22.10.2019 |
The Digital Subject: Questioning Hypermnesia | 13.11.2012 | Saint-Denis | France | 02.10.2019 |
CLARIN Annual Conference 2019 | 30.09.2019 | Leipzig | Germany | 01.10.2019 |
International Conference on Digital Media and Textuality | 03.11.2016 | Bremen | Germany | 26.09.2019 |
WordHack | 11.07.2014 | New York | United States | 26.09.2019 |
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Databases and Archives
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