Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Pillage Laud | Erín Moure | 1999 | 13.04.2024 | lesbian sex poem, computer-generated sentences, assemblage, MacProse, randomization, queer, lgbt, lesbian |
All That Remains | Craig Quintero | 2022 | 08.04.2024 | VR, Virtual Theater |
Tmání (Darkening) | Ondrej Moravec | 2022 | 08.04.2024 | VR, depression |
SKAM | Julie Andem | 2017 | 05.04.2024 | video, young adult, queer, mental health, romance, multicultural, high school, social media, transmedia |
Shiineui Bang (Poet's room) | Bomsok Ku | 2022 | 05.04.2024 | VR, cinema, writer |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Moving Through Me as I Move | Stephanie Strickland | Article in an online journal | 20.09.2024 | 2004 | |
Digital Deep-Sea Diving: navigating the narrative depths of E-lit and VR | Melinda White | Conference paper or presentation | 20.09.2024 | 2018 | |
Card Shark and Thespis | Mark Bernstein | Article in an online journal | 20.09.2024 | 2004 | |
E-Lit in Arabic Universities: Status Quo and Challenges | Reham Hosny | Article in an online journal | Hyperrhiz 16: Globalizing Electronic Literature | 20.09.2024 | 2017 |
Code Before Content? Brogrammer Culture in Games and Electronic Literature | Anastasia Salter | Conference paper or presentation | 20.09.2024 | 2017 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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GitHub | 2008 | 02.06.2021 | ||
Generative Pre-trained Transformer 2 (GPT-2) | openAI | 2019 | 25.05.2021 | |
Tensorflow | Google Inc. | 2016 | 25.05.2021 | |
Pytorch | 2017 | 25.05.2021 | ||
Observable | 25.05.2021 |
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Publishers and Journals
Name | Updated |
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Brill | 23.09.2021 |
Style | 23.09.2021 |
Simulation & Gaming | 23.09.2021 |
Seren | 23.09.2021 |
New Riders | 22.09.2021 |
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Organizations
Name | Updated |
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The New Media Writing Prize (NMWP) | 04.09.2019 |
Ciberia Project | 24.06.2019 |
Computer Science & Artificial Intell... | 12.06.2019 |
Insight Centre for Data Analytics | 12.06.2019 |
Digital Humanities Alliance of India (DH... | 08.05.2019 |
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Events
Name | Event Date | City | Country | Updated |
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blueOrange Performace Evening | 14.08.2018 | Montreal | Canada | 18.09.2020 |
Natural Language | 04.01.2019 | Chicago | United States | 18.09.2020 |
Neural Nets | 14.04.2018 | Berkeley | United States | 18.09.2020 |
Print Screen | Holon | Israel | 18.09.2020 | |
Code/Switch | 27.05.2016 | 18.09.2020 |
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Databases and Archives
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Research Collections
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