Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
The Aesthetics of Feminist Digital Archiving in the Suffrage Postcard Project | Kristin Allukian | 2019 | 14.02.2024 | feminism, digital archive, digital humanities, images, data visualization, digital pedagogy |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Dawn of the new everything: encounters with reality and virtual reality | Jaron Lanier | Book (monograph) - print | 11.03.2024 | 2018 | |
Reality Media | Jay David Bolter, Maria Engberg, Blair MacIntyre | Book (collection) | 11.03.2024 | 2021 | |
Virtual reality cinema: narrative tips and techniques | Eric R Williams, Matt Love, Carrie Love | Book (monograph) - print | 11.03.2024 | 2021 | |
Virtual Reality | Howard Rheingold | Book (monograph) - print | 11.03.2024 | 1992 | |
Storytelling for virtual reality: methods and principles for crafting immersive narratives | John Bucher | Book (monograph) - print | 11.03.2024 | 2018 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Amstrad CPC | 1984 | 22.11.2017 | ||
Text file | 22.11.2017 | |||
MIDIpoet | Eugenio Tisselli | 1999 | 07.11.2017 | |
Windows XP | 07.11.2017 | |||
Windows 2000 | 07.11.2017 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Language and Encoding: A Symposium for Artists, Programmers, and Scholars | 08.11.2002 | Buffalo | United States | 30.11.2016 |
Reading Digital Literature | 04.10.2007 | Providence | United States | 30.11.2016 |
Public Override Void | 17.04.2004 | Philadelphia | United States | 30.11.2016 |
e and eye: art and poetry between the electronic and the visual | 16.10.2006 | London | United Kingdom | 30.11.2016 |
Digital Arts and Culture 2001 Conference | 26.04.2001 | Providence | United States | 30.11.2016 |
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Databases and Archives
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