Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
hatchet | Hilda Daniel | 2011 | 14.02.2024 | animated text, rage, fear, revenge, stalking, domestic abuse, sound design, fighting flies, train, concrete poetry |
Aphiddd | Andy Campbell | 14.02.2024 | HTML5, webgl, animated poetry, epoetry, born-digital, interactive artwork, natural world | |
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game | |
CSI: 3 Dimensions of Murder | 2006 | 14.02.2024 | adventure, adventure game, narrative game, interactive game, detective fiction, detective story, detective |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Trust, representation and use of storytelling in online scams | Andreas Zingerle | Invited lecture | 27.09.2016 | 2015 | |
The Riderly Text: The Joy of Networked Improv Literature | Davin Heckman | Article in an online journal | Hyperrhiz 11: Netprov | 27.09.2016 | 2015 |
The Aesthetic of Bookishness in Twenty-First-Century Literature | Jessica Pressman | Article in an online journal | 27.09.2016 | 2009 | |
Text Under Glass: The Place of Writing within Interactive Objects | John Garrison | Conference paper or presentation | 27.09.2016 | 2014 | |
Storyworlds we never leave: long-form interactive narratives, Google Glass and new audiences | Caitlin Fisher | Conference paper or presentation | 27.09.2016 | 2014 |
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Publishers and Journals
Name |
Updated![]() |
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Bethesda Softworks | 20.10.2017 |
CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
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Organizations
Name |
Updated![]() |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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Call-for-Papers Texto Digital: "Digital Literature in English: A Trancultural/Transliterary Approach" | 14.03.2012 | Brazil | 30.11.2016 | |
Foundations of Digital Games 2012 (Raleigh, North Carolina) | 30.05.2012 | Raleigh | United States | 30.11.2016 |
Oi Cabeça | 22.06.2011 | Rio de Janeiro | Brazil | 30.11.2016 |
SIGGRAPH 2011 | 06.11.2012 | 30.11.2016 | ||
International Digital Media Arts Association 2010 | 13.01.2013 | 30.11.2016 |
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Databases and Archives
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