Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
hatchet | Hilda Daniel | 2011 | 14.02.2024 | animated text, rage, fear, revenge, stalking, domestic abuse, sound design, fighting flies, train, concrete poetry |
Aphiddd | Andy Campbell | 14.02.2024 | HTML5, webgl, animated poetry, epoetry, born-digital, interactive artwork, natural world | |
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game | |
CSI: 3 Dimensions of Murder | 2006 | 14.02.2024 | adventure, adventure game, narrative game, interactive game, detective fiction, detective story, detective |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Involvement, Interruption, and Inevitability: Melancholy as an Aesthetic Principle in Game Narratives | Daniel Punday | Article in an online journal, Article in a print journal | 27.09.2016 | 2004 | |
Navigating the Borders—Edges and Interfaces | Dene Grigar | Article or chapter in a book | State of the Arts | 27.09.2016 | 2001 |
Between Page and Screen: Remaking Literature Through Cinema and Cyberspace | Book (collection) | 27.09.2016 | 2012 | ||
Beyond the Book: François Bon and the Digital Transition | Allison James | Article in an online journal, Article in a print journal | 27.09.2016 | 2011 | |
E-lit From a Librarian's Perspective | Thomas Brevik | Conference paper or presentation | 27.09.2016 | 2011 |
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Publishers and Journals
Name |
Updated![]() |
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Bethesda Softworks | 20.10.2017 |
CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
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Organizations
Name |
Updated![]() |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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The Digital Subject: In-scription, Ex-scription, Tele-scription - 2nd Transdisciplinary and International Conference | 18.11.2013 | Saint-Denis | France | 30.11.2016 |
Un cuarto propio conectado. Feminismo y escritura después de Internet | 26.02.2014 | Madrid | Spain | 30.11.2016 |
Archaeologies of Media and Film | 03.09.2014 | Bradford | United Kingdom | 30.11.2016 |
New Media Art Festival, Seoul, Korea | 05.03.2015 | Seoul | South Korea | 30.11.2016 |
Ciberia Children Digital Literature Award | 21.04.2016 | MADRID | Spain | 30.11.2016 |
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Databases and Archives
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