Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Inanimate Alice Episode 6 : The Last Gas Station | Andy Campbell, Kate Pullinger, Chris Joseph | 2016 | 21.02.2024 | inanimate alice, digital fiction, digital novel, episodic, art-game, fictional narrative, spatial, narrative, interactive, video game |
Tendar | Samantha Gorman | 2019 | 21.02.2024 | technology, social, games, gaming, creative communities |
Bone: The Great Cow Race | 2006 | 21.02.2024 | adventure, adventure game, narrative game, point-and-click, episodic, episodic fiction | |
Shadows From Another Place | Paula Levine | 2004 | 21.02.2024 | locative, maps, consciousness, GPS, war, bombing |
Beneath the Surface: Waterways, Circulation and Glimmers of Place | Chandra Frank | 21.02.2024 |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Reassembling the Social: An Introduction to Actor-Network-Theory | Bruno Latour | Book (monograph) - print | 14.01.2021 | 2008 | |
Clarendon lectures in management studies | 14.01.2021 | ||||
Colecção Poesia e ensaio | 14.01.2021 | ||||
Inventing the Medium: Principles of Interaction Design as a Cultural Practice | Janet H. Murray | Book (monograph) - print | 14.01.2021 | 2012 | |
The Meaning of Videogames: Gaming and Textual Strategies | Steven E. Jones | Book (monograph) - print | 14.01.2021 | 2008 |
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Publishers and Journals
Name | Updated |
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Rhizomes: Cultural Studies in Emerging Knowledge | 24.04.2019 |
Przegląd Kulturoznawczy / Arts & Cultural Studies Review | 08.04.2019 |
The Modern Language Review | 14.03.2019 |
Australian Poetry Journal | 08.03.2019 |
Poems That Go | 19.01.2019 |
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Organizations
Name | Updated |
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Maynooth University | 23.08.2016 |
SIIM Research Group- Studies on Interme... | 02.08.2016 |
Cornell University | 26.07.2016 |
Yamaha Corporation | 29.06.2016 |
Digital Media Experience Lab | 27.06.2016 |
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Events
Name | Event Date | City | Country | Updated |
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PLUNC - Festival de Artes Digitais e Novos Média | 24.09.2015 | Lisboa | Portugal | 26.07.2017 |
Ex Machina: Inscrição e Literatura | 31.03.2017 | 26.07.2017 | ||
Cognitive Futures in the Humanities | 13.06.2016 | Helsinki | Finland | 26.07.2017 |
Postscreen: Device, Medium and Concept | 28.11.2014 | Lisboa | Portugal | 26.07.2017 |
Digital Material Conference | 21.05.2015 | Galway | Ireland | 26.07.2017 |
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Databases and Archives
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