Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Afterwords(s): Take a Book/Leave a Book | Richard Holeton | 2019 | 21.02.2024 | slideshow |
ToniZ | René Bauer, Beat Suter | 2020 | 21.02.2024 | digital twin, alternative platform for exhibition and performance, Virtual/analog liberation, reshape a school, COVID-19 |
ROM_TXT | Zach Whalen | 2015 | 21.02.2024 | twitterbot, twitter, ROM, Read Only Memory, sharingplatform |
The Luminaries | Eleanor Catton | 2013 | 21.02.2024 | |
Sonnetizing the Singularity | Richard Holeton | 2018 | 21.02.2024 |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Stuck in a Loop? Dialogue in Hypertext Fiction | Bronwen Thomas | Article in a print journal | 20.04.2024 | 2007 | |
140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form | Bronwen Thomas | Article or chapter in a book | Analyzing Digital Fiction | 20.04.2024 | 2014 |
AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 | |
Artificial Intelligence and Games | Georgious N Yannakakis, Julian Togelius | Book (monograph) - print | 15.03.2024 | 2018 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Mad Pascal | 27.04.2018 | |||
Mad Pascal | 27.04.2018 | |||
Hypertext | 1962 | 06.12.2017 | ||
HPML | 1998 | 30.11.2017 | ||
Nintendo Entertainment System (NES) | Nintendo | 1983 | 22.11.2017 |
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Publishers and Journals
Name | Updated |
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Sylvia Beach | 02.10.2018 |
Hogarth Press | 26.09.2018 |
Horace Liveright | 26.09.2018 |
Seminar Press | 24.09.2018 |
PublicAffairs | 23.09.2018 |
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Organizations
Name | Updated |
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Oculus VR | 10.09.2015 |
University of Minnesota Duluth, USA | 08.09.2015 |
University of Illinois at Chicago, Dept... | 08.09.2015 |
Mytoro | 05.09.2015 |
SciArt Center | 05.09.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Reading Rebooted | Installation and web exhibit of digital literature | 30.11.2009 | United States | 30.11.2016 | |
Network Archaeology | 19.04.2012 | Oxford | United States | 30.11.2016 |
Erasmus Intensive Program "European Digital Literatures" | 25.06.2012 | Madrid | Spain | 30.11.2016 |
FILE Rio 2012 | 10.04.2012 | Rio de Janeiro | Brazil | 30.11.2016 |
CYNETart 2000 - internationales Festival für computergestützte Kunst | 09.11.2000 | Dresden | Germany | 30.11.2016 |
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Databases and Archives
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