Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Super Mario Clouds | Cory Arcangel | 2002 | 02.03.2024 | nes, nintendo entertainment system, ROM, hack, video game, appropriation, 8bit, game modification, game |
Deszczownik / Rainer | Piotr Marecki | 2020 | 02.03.2024 | art games, atari, Retro games, 8bit, Text Rain |
El jardín de los relatos inacabados | Félix Remírez | 2009 | 29.02.2024 | hypermedia, ambient music, garden, stories, fragmented writing, multimedia animation, fiction |
Elogio del texto digital. Claves para interpretar el nuevo paradigma | José Manuel Lucía Megías | 2012 | 29.02.2024 | ebook, teaching digital literature, hypertext, digitization |
Танкетки (Tanketki) | Alexey Vernitsky | 2003 | 29.02.2024 | collective writing, literary games |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Network Culture. Politics for the Information Age | Tiziana Terranova | Book (monograph) - print | 29.09.2021 | 2004 | |
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century | Henry Jenkins | Other | Small Screen Fictions | 29.09.2021 | 2009 |
Life on the Screen: Identity on the Internet | Sherry Turkle | Book (monograph) - print | Analyzing Digital Fiction | 28.09.2021 | 1995 |
Possible Worlds, Artificial Intelligence, and Narrative Theory | Marie-Laure Ryan | Book (collection) | Analyzing Digital Fiction, Seeing into the Words of Digital Fiction | 28.09.2021 | 1991 |
From (w)reader to breather: Cybertextual de-intentionalisation in Kate Pullinger et al.’s Breathing Wall | Astrid Ensslin | Analyzing Digital Fiction, Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path. | 28.09.2021 | 2011 |
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Publishers and Journals
Name | Updated |
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Communications. Media. Design | 25.06.2020 |
Increment | 16.06.2020 |
Der Maulkorb | 16.06.2020 |
Markt+Technik Verlag | 04.06.2020 |
Pygmalion Press | 26.05.2020 |
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Organizations
Name | Updated |
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Square Enix | 25.10.2017 |
SEGA | 25.10.2017 |
PlayWay S.A. | 25.10.2017 |
Five Years | 16.10.2017 |
Ladies of the Press | 16.10.2017 |
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Events
Name | Event Date | City | Country | Updated |
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Attention à la marche! Mind the Gap! | 13.08.2018 | 26.09.2018 | ||
bleuOrange Cocktail & Performance Evening #3 (Thursday) | 16.08.2018 | Canada | 26.09.2018 | |
Uchronia: What if ? | 15.08.2018 | 26.09.2018 | ||
bleuOrange Performance Evening #1 (Tuesday) | 14.08.2018 | 26.09.2018 | ||
Printing Out The Internet (POTI) | 19.09.2018 |
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Databases and Archives
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