Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Paranormal Interactivity | Mark Briggs | 2017 | 08.02.2024 | video, audio, new media writing prize, history, interactive documentary, navigation |
#1WkNoTech | Mark C. Marino | 2015 | 08.02.2024 | netprov, collaborative writing, network narrative |
AdNauseam | Daniel C. Howe, Helen Nissenbaum | 2015 | 08.02.2024 | web browsers plugin, ad-block, art intervention |
@TinyKorczak (Twitterbot) | Yohanna Joseph Waliya | 2020 | 08.02.2024 | |
A Trace | Joanne Wang | 2009 | 08.02.2024 | interactive, virtual reality, cave writing, CAVE, CaveWriting, physical interaction, sound, 3D, text, fiction |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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sub merge {my $enses;: ASCII Art, Rekursion, Lyrik in Programmiersprachen | Florian Cramer | Article or chapter in a book | Text und Kritik (152 Digitale Literatur) | 01.10.2021 | 2001 |
Virtually Human: The Electronic Page, the Archived Body, and Human identity | Allison Muri | Article or chapter in a book | The Future of the Page | 01.10.2021 | 2004 |
Sites of conflict: the challenges of hypertextualizing composition in the college writing class | Kathleen Duguay | Article or chapter in a book | Contexts, Intertexts, and Hypertexts | 30.09.2021 | 1999 |
Artists Re:Thinking Games | Book (collection) | 30.09.2021 | 2010 | ||
Hypertext: An Introduction and Survey | Jeff Conklin | 30.09.2021 | 1987 |
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Publishers and Journals
Name | Updated |
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Soft Skull Press | 02.09.2016 |
Materialidades da Literatura / Materialites of Literature | 16.07.2016 |
ENTER+ | Creative Manual for Repurposing in Electronic Literature | 18.06.2016 |
Instar Books | 10.06.2016 |
Computational Culture: A Journal of Software Studies | 19.04.2016 |
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Organizations
Name | Updated |
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Sciences Po | 14.02.2014 |
Capilano University, CultureNet (Associa... | 05.02.2014 |
CES Don Bosco University | 18.01.2014 |
Universidad Francisco de Victoria | 18.01.2014 |
Media Archaeology Lab | 17.01.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Under Construction: literatures digitals i aproximacions teòriques | 14.04.2004 | Barcelona | Spain | 30.11.2016 |
"vielSeitig: Europäisches Literaturfestival": Alexandra Saemmer & Philippe Bootz | 26.10.2012 | Siegen | Germany | 30.11.2016 |
Art Focus for Technologies: Charm and Challenge | 14.07.2011 | Ekaterinburg | Russia | 30.11.2016 |
Teneta 1995 | 07.04.1997 | 30.11.2016 | ||
Paratext in Digital Culture: Is Paratext Becoming the Story? Pasts, Presents and Futures of Paratext in Digital Culture | 28.08.2014 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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