Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Predictor | Simon Biggs | 2010 | 08.02.2024 | interpretative text generator, predictive text, frequency analysis, web art, netart |
Pause | François Coulon | 2003 | 08.02.2024 | hypertext, French |
How the Universe Is Made: Poems New & Selected | Stephanie Strickland | 2019 | 08.02.2024 | poetry, poems, selected poems |
Precession of the Equinoxes | Simon Biggs | 2001 | 08.02.2024 | generative, 3D, multi-user, reading, dictionary, appropriation |
Gridworks | A. Bill Miller | 2013 | 08.02.2024 | drawing, collage, video, transmedia, text based, grid, ASCII art |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Character Creation Everway | Jonathan Tweet | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
On Juvenate | Marie-Laure Ryan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Life's Lottery | Kim Newman | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media" | Pat Harrigan, Noah Wardrip-Fruin | Other | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
Second Person: Role-Playing and Story in Games and Playable Media | Book (collection) | 16.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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MATLIT: Materialities of Literature | 07.11.2016 |
Colóquio/Letras | 07.11.2016 |
Korporacja Ha!art | 12.10.2016 |
Journal of Religion & Literature | 10.10.2016 |
Ahsahta Press | 10.10.2016 |
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Organizations
Name | Updated |
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Digital Humanities Summer Institute | 13.06.2014 |
Bangor University | 08.06.2014 |
University of South Florida | 25.04.2014 |
University of Wisconsin-Milwaukee | 25.04.2014 |
Universidad de Granada | 23.03.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Modern Language Association Convention 2013 | 03.01.2013 | Boston | United States | 30.11.2016 |
NORLIT 2009: Codex and Code Aesthetics, Language, and Politics in an Age of Digital Media | 06.08.2009 | Stockholm | Sweden | 30.11.2016 |
Erthos Albino de Souza. Poesia: do dáctilo ao dígito | 10.08.2010 | Rio de Janeiro | Brazil | 30.11.2016 |
Digitaler Diskurs - Internet und Literatur | 21.01.1999 | Romainmôtier | Switzerland | 30.11.2016 |
Poesia Visual 2: Totem de Andre Vallias | 12.01.2013 | Rio de Janeiro | Brazil | 30.11.2016 |
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Databases and Archives
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