Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
The Pub and the People: A Worktown Study | Mass-Observation | 1987 | 08.02.2024 | Mass-Observation movement, social survey |
The Electronic Revolution | William S. Burroughs | 2015 | 08.02.2024 | Collected essays, existentialism, cut-up technique, the unrecognized virus, moving pictures |
Culprit | Harriet Fisher | 2019 | 08.02.2024 | game, screen-based game, interactive, electronic literature, mystery |
Velcro and Cupcakes | Laura Zaylea | 2012 | 08.02.2024 | QR code, video poetry |
Sea Island | Edward Falco | 1995 | 08.02.2024 | hypertext |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Writing Façade: A Case Study in Procedural Authorship | Michael Mateas | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On The Breakup Conversation | Robert Zubek | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On the Wild Cards Series | George R. R. Martin | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
On Twelve Easy Lessons to Better Time Travel | Mark C. Marino | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Mystery of the Abbey | Bruno Faidutti | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 |
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Publishers and Journals
Name | Updated |
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eLyra - Revista da Rede Internacional Lyracompoetics | 09.12.2016 |
Text: An Interdisciplinary Annual of Textual Studies | 07.12.2016 |
Literatuur Op Het Scherm | 30.11.2016 |
GALÁPAGOS — Fábrica de Poesia | 17.11.2016 |
Caracteres: Estudios culturales y críticos de la esfera digital | 16.11.2016 |
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Organizations
Name | Updated |
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Falmouth University | 20.07.2014 |
Universidad Politécnica de Valencia | 17.07.2014 |
Pratt Institute Architecture and Writing... | 27.06.2014 |
Universidad de Navarra | 15.06.2014 |
Library of Congress | 13.06.2014 |
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Events
Name | Event Date | City | Country | Updated |
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MLA 2014 | 09.01.2014 | Chicago | United States | 30.11.2016 |
Reading, Writing, and Programming E-Lit, Part 3 | 18.06.2014 | Milwaukee | United States | 30.11.2016 |
SIGGRAPH 2002 | 21.07.2002 | 30.11.2016 | ||
ACM Hypertext 1999 | 21.02.1999 | Darmstadt | Germany | 30.11.2016 |
EXPOSICIÓN LÚMEN_EX 2011 | 02.03.2011 | Badajoz | Spain | 30.11.2016 |
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Databases and Archives
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