Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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OccupyMLA’s Hidden Archive | Kathi Inman Berens | Conference paper or presentation | 27.09.2016 | 2014 | |
The Postulate to Hyperdescribe the World: Film Poems by Katarzyna Gie łż y ń ska | Piotr Marecki | Conference paper or presentation | 27.09.2016 | 2014 | |
#Carnivast: The Virtual Reality, Code Poetry App | Rob Myers | Review | 27.09.2016 | 2013 | |
Electronic Literature and Online Literary Databases: The PO.EX and ELMCIP Cases | Álvaro Seiça | Article in a print journal | 27.09.2016 | 2014 | |
QUAKE-ING IN MY BOOTS: <EXAMINING> >CLAN:COMMUNITY< CONSTRUCTION IN AN ONLINE GAMER POPULATION | Mez Breeze | Article in a print journal | 27.09.2016 | 1997 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Machine Poetics | 11.11.2004 | Los Angeles | United States | 30.11.2016 |
Environmental Utterance | 01.09.2012 | United Kingdom | 30.11.2016 | |
Simpósio Internacional de Arte Mídia e Cultura Digital - Acta Media 10 | 16.08.2012 | São Paulo | Brazil | 30.11.2016 |
ACM Hypertext 1987 | 13.11.1987 | Chapel Hill | United States | 30.11.2016 |
2012 UCLA Game Art Festival | 09.05.2012 | Los Angeles | United States | 30.11.2016 |
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Databases and Archives
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