The MIT Press

Publisher
Location: 
55 Hayward Street
02142-1493 Boston
United States
US
Record Status: 

Critical writing published:

Work titlesort descending Author Appears in Year Publication Type
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 Nick Montfort, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter, Casey Reas, Patsy Baudoin, John Bell 2012 Book (monograph) - print
3 Proposals for Bottle Imps William Poundstone New Media Poetics: Contexts, Technotexts, and Theories 2006 Article or chapter in a book
Aesthetic Animism: Digital Poetry's Ontological Implications David Jhave Johnston 2016 Book (monograph) - print
Always Already New: Media, History, and the Data of Culture Lisa Gitelman 2008 Book (monograph) - print
Beyond Taxonomy: Digital Poetics and the Problem of Reading Talan Memmott New Media Poetics: Contexts, Technotexts, and Theories 2006 Article or chapter in a book
Conceptual art: a critical anthology Alexander Alberrro, Blake Stimson 1999 Book (collection)
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins Small Screen Fictions 2009 Other
Control and freedom : power and paranoia in the age of fiber optics Wendy Chun 2006 Book (monograph) - print
Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden Eric Zimmerman Second Person: Role-Playing and Story in Games and Playable Media 2007 Article or chapter in a book
Critical Code Studies Mark C. Marino 2020 Book (monograph) - print
Critical Play: Radical Game Design Mary Flanagan 2013 Book (monograph) - print
Critique and Crisis: Enlightenment and Pathogenesis of Modern Society Reinhart Koselleck 2010 Book (monograph) - print
Cybernetics: Or Control and Communication in the Animal and the Machine Norbert Wiener 1961
Deep Time of the Media: Toward an Archaeology of Hearing and Seeing by Technical Means Siegfried Zielinski 2009 Book (monograph) - print
Deikto: A Language For Interactive Storytelling Chris Crawford Second Person: Role-Playing and Story in Games and Playable Media 2007 Article or chapter in a book
Design Decisions and Concepts in Licensed Collectible Card Games Eric Lang, Pat Harrigan Second Person: Role-Playing and Story in Games and Playable Media 2007 Article or chapter in a book
Digital Culture, Play, and Identity: A World of Warcraft® Reader 2008 Book (collection)
Digital Gestures Carrie J. Noland New Media Poetics: Contexts, Technotexts, and Theories 2006 Article or chapter in a book
Digital_Humanities Johanna Drucker, Peter Lunenfeld, Anne Burdick, Todd Presner, Jeffrey Schnapp 2012 Book (monograph) - print
Electric Line: The Poetics of Digital Audio Editing Martin Spinelli New Media Poetics: Contexts, Technotexts, and Theories 2006 Article or chapter in a book

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Patricia Tomaszek