Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Paranormal Interactivity | Mark Briggs | 2017 | 08.02.2024 | video, audio, new media writing prize, history, interactive documentary, navigation |
#1WkNoTech | Mark C. Marino | 2015 | 08.02.2024 | netprov, collaborative writing, network narrative |
AdNauseam | Daniel C. Howe, Helen Nissenbaum | 2015 | 08.02.2024 | web browsers plugin, ad-block, art intervention |
@TinyKorczak (Twitterbot) | Yohanna Joseph Waliya | 2020 | 08.02.2024 | |
A Trace | Joanne Wang | 2009 | 08.02.2024 | interactive, virtual reality, cave writing, CAVE, CaveWriting, physical interaction, sound, 3D, text, fiction |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Bodies in E-Lit | Astrid Ensslin, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro, K. Alysse Bailey | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 12.10.2021 | 2020 | |
Salon September 14, 2021: Making Digital Glamour: Queer Femme Internet Aesthetics | Katie Schaag | 11.10.2021 | 2021 | ||
Salon August 10, 2021: Coding Coding Coding | Deena Larsen | 11.10.2021 | 2021 | ||
Auctor Ludens: Essays on Play in Literature | Gerald Guinness, Andrew Hurley | Book (collection) | 08.10.2021 | 1986 | |
From Diversion to Subversion: Games, Play, and Twentieth-century Art | David Getsy | Book (collection) | 06.10.2021 | 2011 |
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Publishers and Journals
Name | Updated |
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Soft Skull Press | 02.09.2016 |
Materialidades da Literatura / Materialites of Literature | 16.07.2016 |
ENTER+ | Creative Manual for Repurposing in Electronic Literature | 18.06.2016 |
Instar Books | 10.06.2016 |
Computational Culture: A Journal of Software Studies | 19.04.2016 |
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Organizations
Name | Updated |
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Sciences Po | 14.02.2014 |
Capilano University, CultureNet (Associa... | 05.02.2014 |
CES Don Bosco University | 18.01.2014 |
Universidad Francisco de Victoria | 18.01.2014 |
Media Archaeology Lab | 17.01.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Pathfinders: 25 Years of Experimental Literary Art | 09.01.2014 | Chicago | United States | 30.11.2016 |
Sydney Festival | 05.01.2013 | 30.11.2016 | ||
e and eye: art and poetry between the electronic and the visual | 16.10.2006 | London | United Kingdom | 30.11.2016 |
Digital Arts and Culture 2001 Conference | 26.04.2001 | Providence | United States | 30.11.2016 |
Literature and the Digital Society | 05.10.2011 | Gennevilliers | France | 30.11.2016 |
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Databases and Archives
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