Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Aphiddd | Andy Campbell | 14.02.2024 | HTML5, webgl, animated poetry, epoetry, born-digital, interactive artwork, natural world | |
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game | |
CSI: 3 Dimensions of Murder | 2006 | 14.02.2024 | adventure, adventure game, narrative game, interactive game, detective fiction, detective story, detective | |
In Denial: a Further Redaction of the Mueller Report | Richard Holeton | 2019 | 14.02.2024 | blackout, erasure of text, censorship, found text, Political Satire |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Futures of Electronic Literature | Stephanie Strickland, Marjorie C. Luesebrink | Article or chapter in a book | Post-Digital: Dialogues and Debates from electronic book review. Volume 2 | 25.11.2019 | 2014 |
Collaborative World Building in Networked Classrooms: Experiments in Electronic Writing and Digital Dissertations | William Trent Hergenrader | Conference paper or presentation | 25.11.2019 | ||
Mushfaking It: How a Neophyte Makes Do (and Does Well) TeachingElectronic Literature | Barbara Liu | Conference paper or presentation | 25.11.2019 | ||
Preserving Literature through Documenting Readers’ Experience: The Pathfinders Project | Dene Grigar | Conference paper or presentation | 25.11.2019 | ||
Artistic and Literary Bots in Social Media | Leonardo L. Flores, Zach Whalen, Darius Kazemi, Matt Schneider, Tully Hansen, Allison Parrish, lvy Baurngarten | 25.11.2019 |
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Publishers and Journals
Name | Updated |
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Bethesda Softworks | 20.10.2017 |
CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Everything Akimbo | 19.09.2011 | Cambridge | United States | 30.11.2016 |
Getting Started in the Digital Humanities with DHCommons | 05.01.2012 | Seattle | United States | 30.11.2016 |
A Multimedia Reading by Stephanie Strickland and Judd Morrissey | 31.05.2012 | Chicago | United States | 30.11.2016 |
Menju | 16.09.2011 | Bratislava | Slovakia | 30.11.2016 |
KAMUNA | 04.08.2012 | 30.11.2016 |
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Databases and Archives
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