Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game | |
CSI: 3 Dimensions of Murder | 2006 | 14.02.2024 | adventure, adventure game, narrative game, interactive game, detective fiction, detective story, detective | |
In Denial: a Further Redaction of the Mueller Report | Richard Holeton | 2019 | 14.02.2024 | blackout, erasure of text, censorship, found text, Political Satire |
Monstrous Weather | Mark C. Marino, Rob Wittig | 2016 | 14.02.2024 | netprov, collaborative writing, network narrative, storytelling system |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Digital Deep-Sea Diving: navigating the narrative depths of E-lit and VR | Melinda White | Conference paper or presentation | 20.09.2024 | 2018 | |
Card Shark and Thespis | Mark Bernstein | Article in an online journal | 20.09.2024 | 2004 | |
E-Lit in Arabic Universities: Status Quo and Challenges | Reham Hosny | Article in an online journal | Hyperrhiz 16: Globalizing Electronic Literature | 20.09.2024 | 2017 |
Code Before Content? Brogrammer Culture in Games and Electronic Literature | Anastasia Salter | Conference paper or presentation | 20.09.2024 | 2017 | |
Literature in a State of Emergency | Davin Heckman | Article in an online journal | 20.09.2024 | 2014 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Observable | 25.05.2021 | |||
Oculus Quest | 2019 | 10.05.2021 | ||
Botsquad | 2017 | 10.05.2021 | ||
Wattpad | WP Technology | 2006 | 02.05.2021 | |
Roxio | 2021 | 31.03.2021 |
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Publishers and Journals
Name | Updated |
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Taylor & Francis | 05.06.2018 |
Letras Hispanas | 05.06.2018 |
Iberoamericana-Vervuert | 05.06.2018 |
Revista de Literatura Mexicana Contemporánea | 25.05.2018 |
Polity | 01.05.2018 |
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Organizations
Name | Updated |
---|---|
The University of Nottingham, Ningbo | 06.05.2015 |
Digital Library Federation | 06.05.2015 |
University at Buffalo SUNY | 06.05.2015 |
University at Albany SUNY | 06.05.2015 |
Georgetown University | 05.05.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Digital Media Poetics Events Fall 2009 | 21.09.2009 | Buffalo | United States | 30.11.2016 |
START HERE> | 18.04.2002 | Chicago | United States | 30.11.2016 |
3+3 | 05.10.2012 | Vancouver | United States | 30.11.2016 |
Literatur und Strom 2: Netzgeschichten | 16.04.2008 | Stuttgart | Germany | 30.11.2016 |
Avenues of Access: An Exhibit & Online Archive of New 'Born Digital' Literature at the MLA 2013 Convention | 03.01.2013 | Boston | United States | 30.11.2016 |
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Databases and Archives
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Research Collections
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