Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
Waveform (Film) | Richard A. Carter | 2019 | 14.02.2024 | drones, sensors, Anthropocene, poetry, video, art, exhibition |
hatchet | Hilda Daniel | 2011 | 14.02.2024 | animated text, rage, fear, revenge, stalking, domestic abuse, sound design, fighting flies, train, concrete poetry |
Aphiddd | Andy Campbell | 14.02.2024 | HTML5, webgl, animated poetry, epoetry, born-digital, interactive artwork, natural world | |
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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The Rise of the Image, the Fall of the Word | Mitchell Stevens | 01.10.2021 | 1998 | ||
Literary Gaming | Astrid Ensslin | Book (monograph) - print | 01.10.2021 | 2014 | |
Understanding and Communicating Social Informatics: A Framework for Studying and Teaching the Human Context of Information and Communication Technologies | Rob Kling | 01.10.2021 | 2005 | ||
About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola | Heather Corcoran | Article or chapter in a book | Artists Re:Thinking Games | 01.10.2021 | 2010 |
From Parasitism to Institutionalism: Risks and Tactics for Game-Based Art | Daphne Dragona | Article or chapter in a book | Artists Re:Thinking Games | 01.10.2021 | 2010 |
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Publishers and Journals
Name |
Updated![]() |
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Sudden Oak | 15.06.2018 |
Meson Press | 06.06.2018 |
International Journal of Literary Linguistics | 06.06.2018 |
Taylor & Francis | 06.06.2018 |
Nouspace Publications | 06.06.2018 |
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Organizations
Name |
Updated![]() |
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Hudson Valley Writers Center | 13.06.2015 |
Society for Literature, Science, and the... | 13.06.2015 |
Digital Studies Program at Davidson Coll... | 10.06.2015 |
Bath Spa University | 10.05.2015 |
University of California, Irvine | 06.05.2015 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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Incubation 2000: a trAce International Conference on Writing and the Internet | 10.07.2000 | Nottingham | United Kingdom | 30.11.2016 |
ISEA2012 Albuquerque: Machine Wilderness | 19.09.2012 | Albuquerque | United States | 30.11.2016 |
Electronic Literature in Europe 2008 | 11.09.2008 | Bergen | Norway | 30.11.2016 |
2010 UND Writers Conference "Mind the Gap: Print, New Media Art" | 23.03.2010 | Grand Forks | United States | 30.11.2016 |
Everything Akimbo | 19.09.2011 | Cambridge | United States | 30.11.2016 |
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Databases and Archives
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