Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Hacking Sarah Lucas with Hilma af Klint and @matieresfecales foot from Instagram | Marjan Moghaddam | 2019 | 21.02.2024 | cyberfeminism, digital art, feminism, gender identity, sexuality, Augmented Reallity |
Blister Skin | Theo Ellin Ballew | 2019 | 21.02.2024 | hyper-local, hyper-ephemeral, invention, bot-gaze |
Station 51000 | Mark Sample | 2014 | 21.02.2024 | twitter, bot, networked, generative, sharingplatform |
Kulaktan kulağa, Chinese whispers, or Arabic telephone | Betül Aksu | 2019 | 21.02.2024 | short story, photograph, machine translation, interactive, game |
A Narrated Portrait | Eileen Hogan | 2013 | 21.02.2024 | artist book, page turning, digital art |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On Savoire-Faire | Emily Short | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Soft Cinema: Mission to Earth | Lev Manovich | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Solitaire | Helen Thorington | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On The Archer's Flight | Mark Keavney | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On "The Haunted House" | Keith Herber | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
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Publishers and Journals
Name | Updated |
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Farrar, Straus and Giroux | 23.09.2018 |
Tender Claws | 23.09.2018 |
New York: Riverhead Books | 22.09.2018 |
OEI | 20.09.2018 |
Hill and Wang | 19.09.2018 |
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Organizations
Name | Updated |
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Stiftelsen 3,14 | 04.09.2015 |
Reed College | 03.09.2015 |
Atelier 205 | 03.09.2015 |
Long Island University | 02.09.2015 |
Jyväskylä City Library | 31.08.2015 |
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Events
Name | Event Date | City | Country | Updated |
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International mediapoetry festival 101. Memory Formatting | 13.04.2016 | St. Petersburg | Russia | 30.11.2016 |
Reading by Talan Memmott (Electronic Literature Research Group, UiB) | 17.02.2011 | Bergen | Norway | 30.11.2016 |
Electronic Literature Organization 2008: Visionary Landscapes | 29.05.2008 | Vancouver | United States | 30.11.2016 |
Chiasmatic Encounters | 02.06.2005 | Helsiniki | Finland | 30.11.2016 |
Digital Media Poetics Events Fall 2009 | 21.09.2009 | Buffalo | United States | 30.11.2016 |
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Databases and Archives
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